Review

PSVR3 Racing Dilemma: GT8 or PS6?

  • Updated December 15, 2025
  • Sadie Fuller
  • 37 comments

The immersive experience of PSVR has fundamentally changed my perspective on racing games, making traditional flat-screen racing feel inadequate by comparison. As a dedicated Gran Turismo fan, I now face a dilemma with the upcoming console generation. While I can’t imagine returning to flat-screen racing for GT8, I also don’t want to be limited to playing GT7 on older hardware. This leaves me wondering how to approach the next evolution of racing games when the new PlayStation and Gran Turismo title arrive.

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37 Comments

  1. I totally get that feeling of not being able to go back to flat-screen racing after VR; it happened to me with flight sims. Your point about not wanting to be stuck on old hardware for GT7 while waiting for the next big leap really hits home—it’s the classic early adopter dilemma. I’m leaning toward waiting to see if the PS6 has strong VR support baked in from the start. What’s your gut telling you to do?

    1. Thanks for sharing your flight sim experience—it really is that same irreversible shift in immersion, isn’t it? My gut says to hold off on any immediate decisions and watch for official announcements about PS6’s VR roadmap, as that will be the true indicator. In the meantime, diving into other VR-supported racing titles on PS5 could help bridge the gap without feeling stuck. Let me know what you end up leaning toward as more news comes out.

  2. I totally get that feeling of being spoiled by VR—once you’ve raced in GT7 with the full immersion, going back to a flat screen feels like watching a race through a window. I’m in the same boat, already budgeting for a future headset upgrade because I can’t imagine playing a hypothetical GT8 without it. Do you think Sony will prioritize VR compatibility more with the next console generation?

    1. I completely understand that feeling of being spoiled by VR—once you’ve experienced that full immersion, flat-screen racing does feel like watching through a window. Based on Sony’s growing investment in VR with PSVR2 and the passionate community feedback, I’m optimistic that high-quality VR compatibility will be a priority for the next generation, though official plans remain unannounced. My advice is to keep an eye on developer interviews and PlayStation’s hardware showcases for the earliest hints about their VR roadmap. Let me know if you come across any promising updates or rumors yourself.

  3. I totally get that feeling of being spoiled by VR—once you’ve raced in the cockpit with full depth perception, going back to a flat screen feels like a major step backwards. I’m in the same boat with GT7 on PSVR2, and your point about not wanting to be stuck on old hardware for the next Gran Turismo really hits home. My plan is to wait and see if Sony commits to full VR support for their flagship racers on the PS6; that will be the deciding factor for my upgrade. How do you think developers should handle this transition for dedicated VR players?

    1. I completely understand your plan to wait for Sony’s commitment to VR support on the PS6—that’s a smart, patient approach. Based on the article’s core dilemma, I think developers should treat VR not as a peripheral feature but as a core gameplay mode from the outset, ensuring titles like the next Gran Turismo are built with full VR integration for the new hardware. Let’s keep an eye on official PlayStation Showcase events for any announcements, and I’d love to hear what you think if any news breaks.

  4. When the next PlayStation and Gran Turismo release, there’s a good chance we’ll also see a new PSVR3, even though the PSVR2 is a niche product. Similarly, racing rigs are also niche.

  5. I totally get that feeling of flat-screen racing feeling inadequate after VR—I tried GT7 in PSVR2 and now my racing rig feels like a downgrade. Your dilemma about choosing between future hardware and sticking with GT7’s VR mode is really relatable. Have others found themselves planning their next console purchase almost entirely around VR support for specific genres?

    1. Thanks for sharing that—I know exactly what you mean about the racing rig feeling like a downgrade after experiencing GT7 in PSVR2. From what I’ve seen in racing communities, many players are indeed planning their next console purchases around VR support, especially for sim-racing, as it’s become a defining feature for immersion. It might help to keep an eye on official PlayStation announcements and niche forums like GTPlanet for early hints on VR compatibility with future titles. I’d love to hear if you come across any promising updates or decide on your approach as more news emerges.

    1. The difference between the PSVR2 and a 4K HDR monitor is significant. VR excels in immersion, which is great for racing, but even on a PS5 Pro, there are noticeable pop-ups. The pop-ups on cars ahead are particularly distracting.

      1. I would choose pop-ups, lower resolution, and no ray-tracing in GT7 VR over 4K pancake mode every time. It’s an immersion factor, but the field of view on flatscreen is also a significant issue with my rig setup.

          1. I understand. In my setup, the reduction in field of view is much more significant. As an A+ driver, I was immediately faster during my first run in VR. If GT7 allowed FOV adjustments, it would be a different situation.

      2. I have a 65-inch 4K TV that runs at 120+ fps, but I still prefer VR. After just three minutes in VR, I forget about “better quality.” I don’t see any issue with it.

  6. I hope Sony maintains their long-term vision for VR. The market will only continue to grow. I believe the PS6 will enhance PSVR2 performance, and GT8 will run on that platform. PSVR3 will likely arrive with the PS7.

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  8. I assume GT8 will also release on PS5, similar to how GT7 was available on both PS5 and PS4. Regarding PSVR2, it’s powered by the console or PC, so even if GT8 launches alongside the PS6, which may be more powerful than a PS5 Pro, the headset would still benefit from improved fidelity without requiring any hardware changes.

  9. I’m considering switching to PC for VR gaming. While I’m eager to experience VR in GT7 after hearing how amazing it is, I also play F1 and WRC and would like to race those in VR too.

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