This guide covers the core gameplay loops, user interface, and crafting strategies for efficient play. The game operates on a three-month seasonal model, which ensures a balanced playing field by resetting certain progression elements. When a new season begins, the level cap increases, and while permanent elements like martial arts skills, inner techniques, and exploration progress are retained, all players—regardless of spending—must acquire new high-level gear through gameplay, as it cannot be purchased. Seasonal talent pools and boss-specific talents are also reset, and leaderboards are cleared. To support casual players, a “Catch-up Shop” allows those behind on seasonal goals to purchase essential materials using common currency, ensuring they can reach power caps by season’s end.
A standout feature is the “No-Grind” (BuGan) system, which replaces traditional daily quests with a flexible weekly cap of 22,000 points. Players can fill this bar naturally through exploration, dungeons, and quests, or quickly via social activities like Mahjong, musical jam sessions, or simple interactions such as AFK time and emotes—completing the weekly requirement in about 30 minutes. Key UI elements include the Inventory, where all equipment management occurs; the Cultivation menu for skill loadouts; and specialized shops like the No-Grind Shop, which offers valuable items such as Gold Gacha Pulls and upgrade materials. Additional menus cover exploration rewards, appearance customization, guild activities, and multiplayer modes, each designed for clarity and ease of use.
For end-game efficiency, a weekly routine focuses on earning coins through market trading, purchasing essential materials from specific NPCs in locations like Kaifeng and Ghost City, and gathering resources for gear and mystic arts. The game also emphasizes build flexibility: inner skill levels can be transferred between weapons, upgrade materials are fully refundable, and players can switch “classes” freely by equipping different weapons, eliminating resource waste and encouraging experimentation. Note that certain features, such as skill level transfers, may not be available in the global version at launch but are planned for future updates.




The “No-Grind” system with a weekly 22,000 point cap is a game-changer for me, as it finally lets me enjoy a game’s social features without feeling punished for missing a daily login. I’m really curious how the balance between exploration and activities like Mahjong actually feels in practice—has anyone tried both approaches to filling the bar?
I’m glad the weekly point cap is making the social side more enjoyable for you! From my experience, exploration tends to fill the bar more reliably through collectibles and puzzles, while activities like Mahjong offer a great change of pace and are perfect for shorter sessions. I’d recommend trying a mix—maybe use exploration for bigger point chunks early in the week and save Mahjong for topping off later. Let me know which approach you end up preferring!
The “No-Grind” weekly cap of 22,000 points is a game-changer for me, as I can finally enjoy a game without feeling punished for missing a day. I’ll definitely log in this weekend to try those musical jam sessions I’ve been skipping—has anyone found them to be a fast way to fill the bar?
Glad to hear the weekly cap is working for you—it really does help keep the game enjoyable. Those musical jam sessions are a fantastic way to earn points quickly, as they’re designed to be a fun, high-yield activity. Give them a try this weekend and let us know how much your bar fills up!
The “No-Grind” weekly cap of 22,000 points is such a relief—I can finally enjoy a game without feeling punished for missing a day. I’ll definitely focus on those social Mahjong sessions to top up my points efficiently. How do you plan to hit your weekly cap?
I’m glad you’re enjoying the weekly cap—it really does make planning your sessions around things like social Mahjong much more manageable. To hit my cap, I prioritize the seasonal boss fights and dungeon runs early in the week, as they offer big point chunks. What’s your favorite activity for efficient point gains so far?
I missed the gacha reset last week because I was too focused on other things. Thanks for the guides!
Thank you for this helpful guide.
I missed some rewards because I didn’t navigate through two menus to find them. It’s frustrating since I’ve played every day. These rewards should be backdated.
You can still obtain some of the rewards, even if you missed them initially, but they involve multiplayer elements. I’m currently looking for quick and easy methods to complete these.
To find Nanmen Street, refer to the map image provided in the link.
This is very useful. Thank you.
Thank you for this guide.
Are there any essential items to purchase weekly from the guild shop?
Where can I find my character stats and career skills in the UI? The in-game Q&A mentions going to the menu and selecting “character,” but I don’t see that option in the menu.
Thank you for the guide. Regarding the flowers listed—Buddha Tear Ginseng, Evil Face Flower, Jade Tower Spring, and Tang Palace Feather—I believe these correspond to Buddha’s Tears, Vicious Flower, Jade Tower Peony, and Wei’s Purple Peony. I’ve attached a screenshot for reference.
The rough ore location is translated as the “Grand Canal” and is located below Kaifeng.
For the weekly merchant updates, here are the name changes:
* Ghost City – NPC “Yan Bubian” (The Eye Doesn’t Blink) is now “Steady Eyes”
* Ghost City – NPC “Dao Xuanhu” (Hanging Gourd) is now “Tu Shanyun”
* Ghost City – NPC “Huang Quanli” – I haven’t located this merchant. Could you provide a map location?
Regarding items:
* “Tapir Fur” is now “Weasel Fur”
* “Big Black Fur” is now “Bear Pelt”
Please verify: the top left item should be Tapir Fur, and the bottom right should be Big Black Fur. Is the color not black?
Does anyone know where to find the Market Division NPC to sell discounted items?
I will mark them all. Please wait for the article update, as I now have time to begin this task.
For General Stores in Kaifeng and Qinghe, is Thick Fat the same as Prime Meat, and are Meat Chunks equivalent to Meat Scraps? Also, which woods are considered Raw Wood—is it Timber?
Image reference: [link]
Rough Ore is Raw Ore, and Rough Fur is Coarse Fur.
Take your time with this guide—it’s already excellent, and the translation will only improve it.
This is a great guide! Could you clarify what you mean by “buying a house”? Is there actual housing in the game beyond Building Mode? That would be fantastic if so.
Thank you for putting so much effort into these guides. I have a quick question about outfit appearances: how do you import or copy from other players? I see a gallery of great color schemes, but I only know how to favorite their preset. Where is the download or import option? I’m sure it’s straightforward, but I’m having trouble finding it. Thanks for your help!
To apply someone else’s customization, look for the “Apply” button in the bottom right corner of the screen.
Could you provide an image showing the location of the cold iron spot?
Open the map and use the filter function to locate the marked resource points.
Saving this for future reference.
Could you explain how affinity works? Since both the Nameless Sword and Strategic Sword are Bellstrike, does that mean they both benefit and I won’t lose damage by pairing them together? Or do they need to be paired with specific weapons, like the Nameless Sword with a spear?
Thank you! Your guides are well-written and very helpful.
This guide is excellent. I’ve been playing for a year and still learned a few things. The section on daily and weekly loops is especially helpful for new players.
Thank you!
Thank you for your guides—they are lifesavers.
Visit the City Purchase Office on South Gate Street and speak with the man there to give it a try.
How do games like Path of Exile and Diablo 4 continue to use their seasonal model effectively, while it seems no one considered implementing a similar system in Where Winds Meet?
Path of Exile differs from many games because its core appeal lies in the economy reset and the competitive push to advance quickly.
For Section A, I’ve been trying to find Zhuque Gate on the current map but haven’t been able to locate it. Could you provide a screenshot or a description of its location? Thank you.
To unlock the teleportation point in the southern suburbs of Kaifeng, head to the marked location on your map. It’s near the main road leading out of the city, just past the merchant stalls. Activating it will save you travel time for future quests in that area.
Thank you for your prompt response.
Does the leaderboard for the first 200 no-hit boss kills in abyss trials reset when a new season begins? Thank you for this detailed and helpful guide—it’s much appreciated.
For guild points, buffs are generally not worthwhile since they offer minimal benefits like reduced trade taxes with guildmates or extra adventure slips that don’t matter due to existing caps.
Thank you for the guide! I have a question about a mystic skill called Golden Knee that I saw on TikTok. Is this exclusive to the CN version, and how can it be unlocked?
The skill was unlocked on Labor Day in the CN server, approximately five months after launch. It’s unclear if it will be added to the global server later, but it’s a very enjoyable skill, and I hope it becomes available there soon.
Thank you! Are there any other skills available in the Chinese version that aren’t in the global release?
If my preferred weapon is a standard sword, will I miss out on benefits by joining a sect, or are there other advantages such as exclusive outfits?
Each sect offers unique costumes, hairstyles, furniture, animations, and certain resources. Increasing your status within the sect also helps you earn tokens faster for exchanging sect costumes.
Thank you for the guide.
The guide mentions Xiong Da, but on the map, he is actually named Peddler at Heaven’s Pier.
在国际服中,有一个菜单可以切换预言,方便查看其英文名称。
Where can I find the Market Division or Department?
I have a question about builds. I come from tanking in FF14, but I prefer mobile weapons in ARPGs like the Longsword in Monster Hunter. The Hengdao seems to be my favorite so far. Although I only cleared savage content as a tank in FF14, I enjoyed leveling and trying other jobs in side content.
Since this game is free and not pay-to-win, how does having multiple builds work? I know we can respec, but is it feasible to finish a main build and then work on another without wasting too many materials?
Also, for skill and passive books, is it best to use the ones you don’t want to upgrade others? It feels like wasting materials—will I eventually max out most or all of them in the future?
Thanks for the guides, they’re very helpful.
In the current CN version, the system is very forgiving and encourages experimenting with multiple builds. **You effectively waste nothing.**
* **Full Refund/Respec:** Nearly all upgrades can be refunded to recover your materials, including Weapon proficiency and Inner Skills (Xinfa).
* **Level Transfer:** The game supports **”Level Swapping”** for Inner Skills.
* *Example:* If you leveled your **Blade (Hengdao)** Inner Skill to **Tier 4** but want to try the **Fan**, you can directly **swap** their progress. Your Fan skill becomes Tier 4, and your Blade skill reverts to the Fan’s previous level. No need to farm XP from scratch.
You can complete your main build and immediately start on a second one without worrying about wasted materials. The game makes it easy to change your “Main Job.”
That’s good to know. I can continue upgrading without worry. Thanks.
I heard people were saying you only get about 80% of materials back before the game launched, but it’s actually 100%? That’s surprisingly good.
Is it possible to maintain multiple builds at once, such as a healing build and a tank build? Do the available resources support this, or is each character limited to one build at a time?
This can be challenging in the early game or current season. Here’s a realistic breakdown:
**1. Resource Reality:**
You can farm enough materials to build two top-tier gear sets in one season.
The real cost is time and RNG. Rerolling specific stats on two different sets takes considerable effort, making it difficult to fully maximize both at once.
**2. The “Tank + Healer” Issue:**
Playing strictly as Tank and Healer is the most expensive and difficult path.
– **No Synergy:** Their gear and skills are completely different.
– **Skill Priority:** Healers need to max out their Inner Skill (Xinfa) quickly to unlock the Resurrection ability. Splitting XP between roles delays this crucial skill.
– **Solo Experience:** Playing open-world content as a pure Tank or Healer can be slow.
**3. My Recommendation: Go “DPS + Off-Spec”**
Focus on a DPS main build first.
– **As a Tank:** A skilled DPS player can off-tank most 4-man or 10-man PvE content by dodging and parrying effectively.
– **As a Healer:** Equip a Fan on your DPS build to serve as a sub-healer.
– **The Benefit:** You only need to max out one set of DPS gear and skills, while leveling the Fan weapon as a sidearm.
**Summary:**
Tank and Healer are on opposite ends of the spectrum. If you insist on playing both, prioritize one role to avoid both being weak early on.
Thank you for the information. I used tank and healer as examples, but I plan to focus on tanking. My main concern is solo play on legendary difficulty. Would I have enough resources to invest in three martial arts, such as Nameless or Heavenquaker Spear? That way, I could use the same spear for both and simply switch between martial arts.
Your understanding is correct. For instance, a spear can work well for both DPS and tank roles by switching martial arts.
Early on, it’s helpful to strategically combine skills from different classes rather than focusing on a single class. This approach will assist you during initial exploration. Since the global server is still in its early stages and hasn’t reached the level cap yet, you can concentrate on developing a single class later.
The level cap increases every month? And there’s power creep along with it?
That’s disappointing. Making old items obsolete is one thing that really turns me off from games. It would be so much better without that.
To be precise, this occurs about once every 90 days. It’s true that everyone needs to re-farm their equipment every three months, effectively resetting everyone to the same starting line. This system ensures that new players can catch up and that casual players don’t fall too far behind veterans. The development team has implemented several measures to maintain this balance.
Is Bugan available in the global version yet, or is there a specific way to unlock it?
If you don’t see this icon, it’s likely because of a current global server progress limit. It will become available as the server advances.
Perhaps it’s referred to as “season” in the global version.
I’m also wondering about this since the icon isn’t visible. However, there are other shops in the season menu that seem to match what OP described. They offer 20,000 of the fish currency per week, which you can use to purchase various progression items. This might be the same feature they mentioned.
The Jade Fish Shop is where you can find it.
Additionally, Inner Way conversion is limited to 8 per season, with 4 of those being free. You also get one free weapon level reset; the cost after that is unknown since I haven’t checked.
How do multiplayer market mechanics work?
For example, last week Storax was selling below market price, but I couldn’t buy any from the vendor because they were out of stock. This week, Storax is priced high, but the vendor still has none available. Is there another intended way to obtain these materials?