Bien que le PlayStation Portal propose un concept attractif pour le gaming à distance, son exécution laisse beaucoup à désirer par rapport aux alternatives tierces. L'appareil fournit souvent une expérience visuelle floue qui ne correspond pas à la performance de diffusion plus nette et plus fluide obtenue sur des appareils comme le ROG Ally ou les tablettes Android. Cela soulève des doutes quant à la puissance suffisante du processeur du Portal pour une performance optimale.
La qualité d'affichage renforce davantage ces préoccupations, avec des couleurs ternes sans support HDR sur ce qui ne peut être décrit qu'avec un écran moyen. Ajoutant à ces défauts visuels, des haut-parleurs intégrés décevants qui semblent conçus pour pousser les utilisateurs vers les écouteurs sans fil propriétaires de Sony. Ce qui aurait pu être la solution ultime pour le gaming à distance semble au contraire être une opportunité manquée - une opportunité qui aurait pu être réparée grâce à un écran OLED HDR 1080p, des haut-parleurs de qualité et des options de débit configurable. Peut-être ces améliorations apparaîtront-elles dans des itérations matérielles futures.
You seem to be mistaken about this topic.
He isn’t wrong. Consider researching before judging others’ opinions. Look into GeForce Now streaming and then return to the conversation.
I love my Portal, but the original poster makes a valid point. The device lacks Bluetooth and HDR, maxes out at 1080p when 1440p would have been feasible, and doesn’t have an OLED screen. Remote Play performance is decent, but cloud streaming is excellent.
While there are reasons the Portal isn’t top-tier, I think it’s a great purchase for the price. Many games still look, feel, and play beautifully despite these limitations. I often forget about the missing HDR because the visuals are still impressive, though in some games, its absence is noticeable. Overall, I’m happy with my Portal, even though a few titles don’t perform as well.
It appears you may not understand the issue.
I’m experiencing the same issue. Thank you for sharing this.
I suspect the Portal is simply too low-cost of a device to decode bitrates above 15 Mbps. There’s no reason they wouldn’t allow it to handle as much as possible, especially since the console can stream the same games from the cloud at 4K.
The bitrate could be improved to reduce color banding and compression, though it’s often less noticeable on a screen this size and varies by game. I haven’t had major issues with the Portal’s display, aside from the expected difference in black levels compared to an OLED. If colors appear washed out, it might be because the game is running in HDR and converting to SDR. Try disabling HDR on your PS5 before streaming to the Portal.
My Portal screen actually looks better than my monitor for my PS5. I use wired headphones and have no issues.
You might need to upgrade your monitor.
It’s a more affordable option, but I mainly use my console for game nights with friends and on my day off. Otherwise, I rely on the portal.
The PS5 with a TV or monitor typically offers a better screen quality experience than the Portal. However, if you’re using an older screen, the Portal may be the superior option.
The bitrate depends on several factors:
1. **Resolution:**
– 720p uses less bandwidth but may appear blurry due to upscaling.
– 1080p requires more bandwidth and offers a clearer image, but needs a stable connection. If the connection becomes unstable, it may drop to 720p, causing blurriness again.
2. **Streaming Source:**
– Cloud streaming can provide a more stable experience by reducing network complexity, but it requires low latency and sufficient bandwidth.
– If streaming from a PS5, consider your connection method.
3. **Wi-Fi Band:**
– 5 GHz offers higher bandwidth but has weaker wall penetration, which can lead to instability, artifacting, and input lag if not close to the router.
– 2.4 GHz is more stable in ideal conditions but is prone to interference in crowded areas and offers less bandwidth, which can cause congestion.
4. **Wired Connection (PS5):**
– A direct Ethernet connection to the router ensures lower latency and stable bandwidth, especially with Gigabit speeds.
5. **Network Topology:**
– Keep your network setup simple. Mesh networks or multiple hops can increase latency. A direct connection from your device to the router is ideal for both cloud and PS5 streaming.
6. **Wireless Stability:**
– If your device switches between 5 GHz and 2.4 GHz due to signal strength, it can cause hiccups and artifacts. You can set your device to stay on one band, but this is only recommended if you’re familiar with network settings.
Under ideal settings, my connection isn’t the issue—all host devices are wired. I’ve used Moonlight to stream from my PC to another monitor at 3440×1440 with a 300 Mbps bitrate and 1-5ms latency. For the PS5 at 1080p, 50 Mbps is the sweet spot, and on the ROG Ally, it looks and runs flawlessly. The Portal outputs around 12 Mbps for local streaming, which is much lower, and I believe the device could easily handle 50 Mbps. This is about local streaming, as cloud streaming is a separate topic with typically higher latency.
Under ideal conditions, the bitrate should be fine. Keep in mind these notes are general and not meant to diagnose your specific issue.
Your connection is likely the issue, but I understand you’re referring to the Portal itself.
Have you checked for band switching or similar problems, as these can be specific to the client device? This helps determine if your Portal’s wireless chip might be defective.
I agree about cloud considerations, though latency shouldn’t affect bitrate unless there’s significant jitter.
I have a dedicated 5GHz router and band just for streaming. What’s your bitrate for local streaming on Portal? Does it ever go over 15-20 Mbps?
I typically get around 50 Mbps.
Could you please share the troubleshooting table popup that appears when streaming locally?