En regardant les bandes-annonces de Grand Theft Auto VI, il subsiste une inquiétude persistante quant au fait que le jeu final ne corresponde pas tout à fait à la fidélité visuelle présentée. Ce n’est pas une attitude pessimiste, mais plutôt une prise de position réaliste fondée sur des tendances passées. Lors du lancement de Grand Theft Auto V sur PlayStation 3, certains éléments—comme la densité de la végétation, les détails de l'éclairage et la richesse globale de l'environnement—ont été réduits pour assurer un fonctionnement fluide sur l'équipement. C'était un compromis nécessaire, pas un échec.
Avec GTA VI, une dynamique similaire semble possible. Les bandes-annonces mettent en avant des rues très peuplées, des environnements très détaillés et des interactions physiques complexes. Pourtant, il est difficile d'imaginer que la PlayStation 5 puisse constamment fournir l'ensemble de ces éléments pendant le type de jeu chaotique pour lequel GTA est connu—de longues poursuites policières, des explosions et des débris épars. Bien que les bandes-annonces aient été tournées sur PS5, cela ne garantit pas que chaque scénario du jeu ressemble exactement à cela, surtout lorsque l'action s'intensifie.
En ce qui concerne l'avenir, on espère également que les prochaines versions—que ce soit sur PC, PlayStation 6 ou d'autres plateformes de nouvelle génération—ne reproduiront pas le même schéma que GTA V sur PS4, où les détails de l'environnement ont été réduits malgré des performances matérielles améliorées. Pour que le monde soit vraiment immersif, il doit conserver sa richesse. Si le jeu final correspond aux bandes-annonces, c'est formidable. Mais il est raisonnable d'attendre certaines concessions visuelles, à condition que les performances restent solides.
C’est un rappel nécessaire, car on oublie vite les compromis techniques. Je me souviens que sur ma PS3, GTA V avait effectivement une végétation bien moins dense que dans les premières bandes-annonces. Du coup, je vais probablement attendre les tests techniques post-sortie avant d’acheter GTA VI, pour voir comment le jeu gère vraiment les scènes de chaos. Vous comptez faire de même, ou foncer dès le jour un ?
Tu as raison de souligner ce souvenir précis de la végétation sur PS3, c’est souvent le genre de détails qui fait la différence entre une bande-annonce et la version finale. Attendre les premiers tests techniques post-sortie est une excellente approche ; je te conseille de suivre des chaînes spécialisées dans les analyses techniques sur YouTube pour avoir des comparaisons visuelles concrètes dès les premiers jours. Et toi, as-tu des sources en particulier que tu consultes pour ce genre de vérification ?
Given the capabilities of the Rage Engine, it’s likely they will reduce the density for performance reasons.
The final game will likely look sharper, which is an improvement. This was the case with both Red Dead 2 and GTA V, so it should be fine. The graphics will remain consistent and may even be a bit sharper and better.
He isn’t referring to graphics—we’ve already peaked there, and improvements are visible in the transition from T1 to T2, with better lighting and shadows in screenshots. What may change is the diversity and density of traffic, NPCs, and police. The screenshots show a wide variety of cars and heavy traffic, but all that requires significant processing power and memory. I expect reduced traffic in the final release, but I hope we still get good diversity—not just the same three to six car models repeatedly spawning, as in GTA IV and V.
The same goes for vegetation. I expect it to remain dense near safe houses but slightly reduced elsewhere. Red Dead Redemption 2 handled this well, especially online—it would be frustrating to be repeatedly sniped by someone with a thermal scope while hunting in the woods, unable to spot them because the grass and bushes are too thick.
Police cars are another example. We’ve seen new models like the Stanier Crown Victorias, Ford Explorers, Ford Taurus cop cars, Buffalo STX, Gauntlets, and even a Dodge Ram without livery. In GTA V trailers, we saw the Stanier and Buffalo police cars, but on release, only generic Taurus models spawned unless you visited police stations and saw other models as ambient vehicles in single-player. Will they cut content or do the same here? I hope every model shown is included and actively patrolling, not just parked, and that more than one model appears during chases—but they may still cut a few, as they did in V.
For single-player, I hope almost nothing shown is cut or reduced. For online, I expect major reductions in traffic and NPC density—just compare Saint Denis in Red Dead Redemption 2’s story mode to online; the difference is night and day.
The PS4 version of GTA V looks sterile compared to the PS3. The lighting and colors were better on the older generation.
I think they have a pretty stellar track record.
This has been Rockstar’s cycle for over a decade. While it’s only been two games, both GTA V and RDR2 are among the most enjoyable and captivating games I’ve ever played. From the graphics to the storytelling, they’ve kept me coming back years later. Despite multiple delays and similar complaints at the time, the games’ brilliance always fades doubt into obscurity.
It’s a valid concern.
The graphics will likely be outstanding, but I doubt the game itself can meet our high expectations unless it achieves the same level of realism as Red Dead Redemption 2.
It’s almost certain they will reduce the density for the final release.
I don’t think they will reduce the density at all. RemindMe! 1 year
You should set a reminder for 16 to 18 months from now. It’s unrealistic to think there won’t be another delay.
We’ll see when the game comes out. I’m curious to see what your reaction will be then.
The developers reduced NPCs and vegetation in GTA V because the PS3 had limited VRAM and RAM. The PS5 has significantly more power, and Rockstar didn’t make those same compromises with Red Dead Redemption 2.
I agree, but they didn’t deliver on what they promised with RDR2 either. The PS5 still isn’t as powerful as you might think—it’s still upscaled resolution. I don’t want to be that person or crush anyone’s expectations, but I just want to look at this realistically.
I understand your concerns, but they aren’t well-founded. The vegetation issue was strictly due to hardware limitations, which they no longer face.
I understand your concern, but Rockstar Games has a strong track record with optimization. Their work on Red Dead Redemption 2 shows how well they can deliver on graphics. It’s a common belief that the final game will look just as good as the trailers, though I completely see why you’d feel this way.
The PS5 is a great console, but the issue lies with developers who aren’t provided the right tools or training for new engines, tight deadlines that force rushed releases, and executives who lack understanding of game development. This combination is what defines modern AAA gaming. It’s not the console’s fault, but rather the result of poor leadership prioritizing profit over quality.
It’s interesting that you’re being downvoted for stating what seems obvious. Reddit can be frustratingly dismissive sometimes.
Red Dead Redemption 2 actually looked better at launch than in its trailers, and the vegetation and tree density in that game is incredible. I’m confident that GTA VI will not only be the best-looking game ever but will also feature unprecedented NPC and vegetation density. It’s going to be a masterpiece.
If you played GTA IV on PS3 or Xbox 360, you’d know the number of NPCs and vehicles roaming outside missions was impressive for its time. Given that, it’s hard to doubt they won’t improve on current-generation consoles.
While the trailer likely exaggerates the density a bit—Rockstar tends to enhance NPC numbers for marketing—I’m confident the final game will deliver about 90% of what’s shown.
It’s unlikely the PS5 version will match the trailer’s visuals, but it should still look great and be a lot of fun to play.
The trailer was running on a PS5.
That’s what they say, but there’s no evidence to support it. They also claimed the game would release in autumn 2025, then May 2026. They’ll say whatever keeps their shareholders happy.
It’s actually illegal for them to make false claims in their marketing. You’ll likely still buy the game anyway, so there’s no point in getting so upset about it.
I never said I wouldn’t buy the game. Are you just getting defensive over your favorite corporation?
Game companies have misrepresented their products in trailers before. Rockstar faced criticism for the Expanded and Enhanced version of GTA V, where many promised improvements were missing from the final release.
Maybe take a step back.
You’ll probably be excited for the game in a year anyway. It’s funny to see people complain about the company they’ll be praising later. Just stop the moaning already.
It seems you’re having trouble understanding English. Based on your comments, I’m guessing you might be around 9 or 10 years old. I’m going to block you now. Good luck with your reading comprehension in school.
CD Projekt Red nearly succeeded in doing the same with their “The Witcher 4” tech demo.
GTA V’s gameplay trailer also looked better than the actual game. It’s common for games to look impressive in trailers but not quite match that in the final release.
No, it didn’t. Outside of having fewer trees, the game looked better than its pre-release material. You can watch YouTube videos about it if you don’t believe me.
The same goes for RDR2—that game looked even better upon release.
People are complaining now, but they won’t be in a year when the game is about to launch. It’s just emotional whining over delays, which is typical for major releases.
You’re the only one getting worked up here. They’re just saying they don’t think the game will look as good as the trailers, but they’ll still buy it. Why does that bother you so much?
The constant complaining makes you look childish, and it’s frustrating to see. You’re saying things like “Rockstar did this” or “Rockstar screwed us over,” yet you’ll still buy the game anyway. So, maybe it’s time to stop the complaints.
Let people have their own opinions.
Few games have truly pushed the PS5 and Xbox Series X to their limits. Rockstar has the resources to maximize these consoles’ capabilities, so we can expect the game to look just as good as the second trailer, if not better, especially with a full year left for polishing.
The main issue is that they likely won’t restore all the vegetation and props that were cut from the PS6, Xbox Magnus, and PC versions.
Even if it’s on par with or only slightly better than Red Dead Redemption 2, that would be a huge win. RDR2 was ahead of its time and still looks better than most games releasing in 2025, so it will be fine.
They will probably reduce NPC density a bit during gameplay, but I believe current-gen consoles can handle it at 30fps. The Digital Foundry review illustrates how it’s impressive yet well within the realm of possibility, since it isn’t doing anything groundbreaking.
I understand your concern, but if Rockstar improved the graphics in Red Dead 2 after the GTA V trailer discrepancy, why would they repeat the same mistake with GTA VI? Red Dead 2 is a newer game with better graphics, so it wouldn’t make sense for them to revert to older practices.
This seems like bait. GTA V was a PS3 game and was impressive for its time. You likely noticed significant improvements in the PS4 version, and even more on PS5. GTA VI will be great on PS5, but it will shine even more on next-gen consoles and PC. Rockstar often follows this pattern with staggered releases.
Rockstar delivered on Red Dead Redemption 2’s trailers, so there’s a good chance GTA VI will follow suit.
Delays can really affect expectations and perceptions.
The beach likely won’t be as crowded as shown in the trailer, so it’s best to adjust your expectations now.
I’ll check back in a year to see how this prediction holds up.
You should find other things to occupy your mind.