Als langjähriger Fan von Civilization IV habe ich kürzlich das Bedürfnis verspürt, zurück in die Reihe einzutauchen und bemerkt, dass sowohl Civilization VI als auch Civilization VII dieses Wochenende im Angebot sind. Obwohl ich bisher hauptsächlich negative Rückmeldungen zu Civilization VII gesehen habe, mit vielen, die stattdessen Civilization VI empfehlen, bin ich neugierig, ob sich die Meinungen seitdem geändert haben, da VII nun einige Zeit verfügbar ist.
Was sind die wesentlichen Unterschiede zwischen den beiden, und welche Titel bieten ein Erlebnis, das dem Gefühl von Civilization IV näher kommt? Als Kontext spiele ich auf Xbox und bleibe im Einzelspielermodus.
Civ 7 feels more immersive, like you’re experiencing history, while Civ 6 often plays like a board game focused on optimal moves and snowballing. I prefer Civ 7’s gameplay, though the UI could still use some polish with future updates.
Als langjähriger Civ-IV-Spieler kann ich deine Frage gut nachvollziehen. Ich habe Civ VII seit Release gespielt und muss sagen, dass sich das Spiel nach den ersten Patches deutlich verbessert hat, auch wenn viele weiterhin Civ VI empfehlen. Für mich fühlt sich das neue Zeitalter-System in VII überraschend nah an die strategische Tiefe von Civ IV an, besonders im Singleplayer auf der Konsole. Habt ihr schon Erfahrungen mit dem Wechsel der Zeitalter in VII gemacht und wie es sich im Vergleich anfühlt?
Danke für deinen Einblick – es stimmt, die Patches haben Civ VII wirklich vorangebracht, und das Zeitalter-System erinnert tatsächlich an die strategische Planungstiefe von Civ IV. Für den Einstieg würde ich empfehlen, im Singleplayer eine Partie auf einer kleineren Karte zu starten, um den Übergang zwischen den Zeitaltern ohne Zeitdruck zu meistern. Wie sind denn deine Erfahrungen mit den verschiedenen Regierungsformen in den neuen Zeitaltern – hast du schon einen Favoriten entdeckt?
Civ 7 significantly changes the series’ usual approach by separating leaders and empires. Each era resets the game’s power dynamics, requiring players to choose a new civilization appropriate for that age.
Civ 6 is more traditional and maintains the feel of earlier titles.
While Civ 7 isn’t perfect, it’s not without merit. However, some design choices make it harder to recommend than Civ 6. I enjoy both games for different reasons.
VI is a great choice because it’s different enough and should be much cheaper as well.
I prefer Civilization VI over Civilization VII by a wide margin. My main issue with VII is that it doesn’t feel like a true Civilization game. It seems the developers were influenced by other strategy titles like Humankind and Old World, and in trying to incorporate their mechanics, they lost the essence of what made the series great. As a result, VII feels like an imitation rather than an evolution.
I hope future installments return to the franchise’s roots, but for now, VI remains my go-to. I’ve enjoyed every game in the series since the beginning, and each new release eventually won me over. For example, I initially hesitated with V, but it eventually became my favorite until VI improved upon it with features like district planning.
I tried hard to like VII, but it falls short in several ways. Leaders and civilizations lack depth, the AI settles land haphazardly, and the ages mechanic feels disjointed, making the game repetitive. The constant resetting of progress with each age removes the satisfaction of building momentum, which has always been a key part of the fun.
While some players enjoy VII, it’s not for me. I pre-ordered the Settler’s Edition and regret spending so much on a game I abandoned after about 40 hours. In contrast, I’ve logged over 2,700 hours in VI, making it a far better value.
I may revisit VII if updates address its core issues, but I doubt fundamental problems can be fixed easily. Moving forward, I won’t pre-order the next game. I’ll wait, watch gameplay, and decide carefully before spending more on the series.
Go with VI. It offers the best value for your money.
I’m enjoying VII, especially after the recent patch, but if you’re coming from IV to VII, it would feel like a completely different concept rather than just a departure. V will feel the most familiar since its major changes were hexes and one unit per tile. VI introduced districts with landscape adjacencies and features like governors. VII, with its era system and the separation of civilizations from leaders, would be a significant leap if your last experience was with IV.
For your situation, VI is the better choice at this time.
Go with 6.
Given that Civilization VII is not yet available, I would recommend purchasing Civilization VI. It offers a complete and well-refined experience with extensive content and mod support.
Civ V, VI, and VII are all great games. I’ve played each one, but Civ VII is my personal favorite. I’d recommend choosing whichever appeals to you most right now, though it’s worth noting that Civ VII has a lot of new content on the way.
I’m on my second game of Civ VII.
**What I like:**
– Improved combat mechanics: Leaders gain experience, and units feel more expendable.
– Less emphasis on religion—I’m glad Rock Bands are gone.
– Influence mechanics for independent states and opponents.
**What I’m unsure about:**
– The changing ages and civilization mechanic is a significant shift.
– Cities versus towns: You can have both. Towns generate gold, and you can adjust their focus to match your strategy. A pro is being able to build functional towns on the edges of your civilization for economic support.
**Verdict:** If you’re seeking nostalgia, stick with Civ VI. Civ VII is fine—the criticism isn’t entirely justified. As a later adopter, I haven’t experienced the early bugs or missing features.
For now, I’d recommend VI or even V over VII. Revolution is also a solid alternative.
If you haven’t played either, start with Civilization VI. It offers plenty of content to keep you engaged while they refine Civilization VII.
Civ VI has a substantial amount of content in the base game alone, plus additional modes that are more game-like and less focused on 4X strategy, such as the Black Death scenario.