Während ich nach meiner ersten Erfahrung mit einem Headset sehr gerne eines besitzen möchte, bin ich nicht bereit, Facebook und seine Führung finanziell zu unterstützen. Dies hat dazu geführt, dass ich alternative Optionen erkunde. Obwohl ich eine PlayStation 5 besitze, scheint es so, als würde Sony erst in der nächsten Konsolengeneration, wahrscheinlich der PS6, drahtlose Funktionen einführen. Ich würde Empfehlungen von erfahrenen Nutzern schätzen, da ich realistische Einblicke gegenüber standardmäßigen Suchergebnissen bevorzuge.
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I bought a Pico 4 on Vinted for £125, and it’s not from Meta.
Welcome to the club!
If you’re concerned about supporting Meta, consider that we regularly fund far worse companies through everyday purchases like gasoline. Living in a developed society often means compromising with ethical dilemmas.
For the price, the Quest 3 currently offers the best value and is the most user-friendly option for beginners. Other headsets can require extensive setup that may take newcomers days or weeks to master. I’d recommend either getting the Quest 3 or PSVR 2—just accept the wire or supporting Meta—or waiting for Valve’s standalone headset next year, which is likely your best alternative.
The PSVR2 is currently the best value in VR, and it’s compatible with PCs. There are actually benefits to the wired connection, such as it generally just working reliably. The controllers, however, can be tricky with Bluetooth connectivity.
Is this one of those situations where you don’t want to give your money to Zuckerberg? Did he do something to you personally?
If you’re interested in the Apple ecosystem, the new Vision Pro might be worth looking into, though it’s significantly more expensive. For wireless VR, Meta is currently the main option, but you may want to wait for the next generation of headsets. Rumors suggest Valve is developing a promising model.
Many people will recommend buying a Quest, and while it’s true that voting with your wallet against Meta may not have a huge impact, there are downsides to their headsets worth considering. The Quest operates like an Android phone internally, with frequent firmware updates. Unfortunately, Meta has a history of problematic updates since I started using VR in 2014, sometimes leaving headsets unusable for months. The recent v79 update, for example, introduced a bug that displayed an IPD indicator during gameplay, which can ruin rhythm game sessions. Other issues include tracking and playspace bugs.
I also trust Valve more with software purchases and doubt that Meta store content will remain compatible with future products. While Quest devices offer great value—like the low cost of a used Quest 2 or the advanced tech in the Quest 3—I personally chose PSVR2 with a PC adapter for my needs. Wireless VR is convenient, but these headsets are essentially Android-based, and the best experiences often come from using a gaming PC. All Quest models support PCVR through apps like Virtual Desktop, though Wi-Fi streaming can face interference in crowded areas.
Ultimately, your choice depends on what you want from VR. I’d suggest checking the used market first, as many buyers are drawn in by the initial experience but struggle to use the headset regularly.
I’ve used both the Quest 2 and Quest 3 for wireless PCVR nearly every day since their releases and have never experienced downtime from updates. While I’ve encountered occasional bugs, none have prevented me from playing.
I’ve had the Quest 2 since launch, though I don’t own a Quest 3. Most tracking issues can be resolved by resetting your playspace, but the v79 IPD popup problem was particularly frustrating. It wasn’t fixed until v81, about two months later, and during that time the headset was practically unusable.
I also use LIV for mixed reality recording, and the playspace setup changes in v79 made calibration much more difficult. Normally, your mixed reality camera is placed outside the playspace, and you need to walk over to press a button on the controller to calibrate it. After v79, you can’t leave your playspace without the controllers deactivating. Instead, it asks you to create a new playspace or switch to standalone mode, which resets your calibration.
The Pico 4 is an excellent choice. I’ve used Windows Mixed Reality, Quest 2, and Quest 3, but my Quest 3 now sits unused while I use the Pico 4 several times a week. It offers better battery life out of the box, a comfortable strap with a glasses brace, and solid, uniquely shaped controllers. The design is appealing, and the store has nearly everything Meta offers—plus more than you’ll likely need. It’s less restricted, allowing APK installations and greater access. Performance and battery life also surpass the Quest 3. There’s a Pro version available, though I can’t comment on it. It includes a free built-in PCVR app, Streaming Assistant, supporting both wired and wireless connections. The main drawback is the smaller community, which might make troubleshooting trickier, but it shouldn’t be a major issue.
Just do it. It’s worth it.
I hope you’re either not American or are young.
If the Pico 4 is available in your area, it’s a solid option.
Consider purchasing a used Quest headset.
I agree. You can find a used 2 for just over $100, but if it’s close to $200, you’re better off looking for a used 3s.
Just get a new Quest. Facebook isn’t profiting from the headsets themselves—they’re taking a loss to build market share and draw users into the Metaverse. Buying a Quest won’t put money in their pockets; what they really want is for you to purchase apps, use Horizons, and provide them with data.
I felt the same way.
A used Quest Pro is excellent for PCVR.
Is it better than a Quest 3?
Unless you specifically need eye tracking for VRchat, I wouldn’t recommend it.
From what I understand, there are now programs that use foveated eye tracking to improve rendering, even for previously unsupported headsets like the PlayStation. I’m not sure if the Quest 3 is compatible yet, but this method increases PC VR performance by reducing the amount of rendering required.
It’s essentially VRchat on the PCVR side, which is why I brought it up. The Quest 3 doesn’t support dynamic foveated rendering because it lacks eye-tracking hardware. This feature is available on the Quest Pro, an older headset with a slower chipset and different design, but it includes built-in eye tracking.
I was referring to the Quest Pro, which does include eye tracking. A company called Inseye was developing an insert for the Quest 2 and 3, but they canceled the Kickstarter, refunded the money, and shifted the technology to mixed reality glasses. They may revisit the idea later. Inseye’s tracking was far more accurate and energy-efficient than current eye-tracking systems.
The headset features OLED screens and improved weight distribution, but it isn’t as powerful as a standalone model.
Be sure to thoroughly clean the headset and replace the facial interface before you start playing.
It’s amazing at first, but you get used to it eventually and the magic fades.
If you prefer not to support Zuckerberg, consider purchasing hardware on eBay and using it with Steam on PC. However, don’t miss out on the Quest 3—it’s the best option available, unless you’re interested in an outdated PlayStation device.
The Quest 3 is far from the best headset, but it’s definitely the most economical option.
The best headset depends on your definition—for most people, cost is a factor. I own several high-end models like the PSVR2, Index, and Pimax, but the Quest 3 is the one I use most often.
Comfort is another important factor that often goes unmentioned. It helps when a headset offers versatility.
Many headsets only come with a halo-style strap, which limits your options.
With the Quest, you can choose between an elite or halo strap, which is a great feature. Having used a PSVR2, I know halo straps don’t work for me.
The Quest 3 is currently the top choice for standalone VR, offering the best experience in that category.
If you’re open to a tethered setup, the PSVR is also excellent. With a good arrangement, the wires are quite manageable.
You might want to wait for the Valve Deckard, which is rumored to be called the Steam Frame. If the leaks are accurate, it will be an ARM-powered, Linux-based headset and could be exactly what you’re looking for. It’s expected to be announced before the holiday season.
Consider getting a used Quest headset.
I chose the Pico 4 Ultra headset because I dislike Meta. While it means my data is with a Chinese company, I’m satisfied with the device.
My husband found his on Facebook Marketplace.
If you’re looking for a wireless option but prefer not to get a Quest, the Pico 4 is a good alternative, provided it’s available in your region.
Then you know exactly how I felt the first time I tried one. It’s a game-changer, isn’t it?
I’m glad my phone’s autocorrect gave you a laugh. Hope it brightened your day.
Which headset did you try? Models like the Quest 3 (owned by Meta) and Pico 4 Ultra (owned by TikTok) use pancake lenses, which offer a sharper image. The PSVR2 might appear softer than you expect.
Another option is the used HTC Vive XR Elite, the only wireless pancake headset not owned by a social media company. Note that you’ll need the “XR Elite Deluxe Pack” for comfort.
For wireless, older options include the HTC Vive and Vive Pro kits with a wireless adapter, though their resolution is lower compared to newer headsets.
You could also wait to see if Valve releases a new wireless headset this year, though that seems unlikely.
If budget isn’t a concern, the new Samsung XR headset with controllers is another choice, but it’s currently sold out.
Why is the wire such a deal-breaker, especially if you already have a PS5? You’re missing out on a huge catalog of games and the best VR controllers available. The PSVR2 also includes eye-tracking and head haptics. The wire is a small trade-off for seamless connectivity, high-end graphics, and unlimited battery life. Personally, the wire has never been inconvenient for me, regardless of the game. Reconsider your stance on wireless—I promise you won’t regret it. I haven’t used my wireless Quest 2 once since getting the PSVR2 nearly three years ago.
I was playing Horizon Call of the Mountain and reached to push a vine aside, only to find it was exactly where my cable was hanging. That was full immersion.
I tried a headset for the first time ever yesterday. All I can say is… holy crap.
Technically, I think they still lose money on every Quest they sell, so buying one might actually be costing them.
I own both the Quest 3 and PSVR2, and I’m much happier with the PSVR2. The 5-meter cable doesn’t bother me whether I’m standing or sitting—don’t assume you’ll be running around your living room with the Quest 3, since most games are played while stationary. The PSVR2 also offers the best visual and sound experience available. While the Quest 3 may look clearer through the lens, the games are essentially 3D mobile titles, so don’t expect much beyond that.
If you prefer to sit still, that’s your choice. I use my Quest 3 daily, and all the games I play require movement. If I wanted to stay seated, I’d just play games on the TV.
For your first headset, I’d recommend a Quest 3. Avoid cheaper or niche headsets just to feel like you’re making an ethical choice—it’s not worth the trade-off.
The PSVR2 has limited support, so I’d skip it. Also, don’t buy a Pico unless you’re in its intended region, as out-of-region devices often have compatibility issues.
High-end headsets usually aren’t worth it for beginners, since their drawbacks aren’t obvious until you’ve spent time in VR.
The PSVR2 is far from abandoned. While Sony may not be releasing many first-party games, the headset still offers some of the best VR experiences available. It provides great value for the money, with the main drawback being the wired connection, which doesn’t bother most users.
It’s abandoned. Name all the first-party games for it. Can you name even one upcoming first-party title?
How was the VR mode in the new Astro Bot game? Oh, right—they stated they never considered VR for it.
The most popular games are Gran Turismo 7, which hasn’t updated its VR features since launch, and Resident Evil, a port of a flat-screen game. When can we expect new content?
Where is the PlayStation Home or social hub? Where is the media player or browser? Are they actually working on these?
It’s not just about first-party games. There’s plenty of great third-party content available, and the PSVR2 version is often the best way to play those games.
Sony’s focus is clearly on gaming, which is why there’s no social hub or browser. Criticizing Gran Turismo 7 for missing one feature overlooks how impressive the rest of the game is. The same goes for complaints about Resident Evil games being ports—they’re still among the best VR experiences available, whether or not they were built from the ground up for VR.
The idea that PSVR2 is dead is nonsense. Sony may not be investing as heavily as Meta, but the headset still delivers excellent experiences for gamers, even if it hasn’t met every expectation.
With over 1,000 hours in Gran Turismo 7 and a serious approach to racing, I can say that timing deltas are not a minor detail—they’re essential to the experience.
You didn’t mention any specific games, which weakens your point.
There’s also a lack of framework developments, such as a browser, media player, or hub.
If it weren’t for how excellent GT7 is as a basic VR racing simulator, I would regret my purchase and have sold it by now. In every other way, my Quest headsets have been superior.
I have both devices, and in my opinion, you can’t compare the mobile experience of the Quest with the dedicated Sony setup on a PS5 Pro and PSVR2.
The Quest 3 offers the best value for its price and quality. However, I’d only recommend buying one now if you plan to use it with a PC. There are better wired options for PC use, though they are more expensive and sometimes trickier to set up. If you’re not in a rush, waiting for the next generation might be worthwhile. Only consider PSVR if you frequently play Gran Turismo.
Having switched from Vive headsets to the Quest 3, I have to admit that despite my dislike for Facebook, I’m really impressed with it.
Many of us have felt the same way, but currently the choice is between experiencing VR or avoiding Meta. Your options essentially come down to supporting either Zuckerberg or the Chinese Communist Party. If it helps, you don’t need any involvement with Facebook or other social media to use the headset. You can create a blank Meta account linked to a dedicated email and keep it completely separate from your other accounts. You can even install SideQuest to mostly avoid purchasing from the Quest store if you prefer. Despite its drawbacks, the Quest remains a relatively open platform.
The situation will improve with time, and one of the best ways to help that happen is to actually buy the Quest 3. Its adoption demonstrates market viability, encouraging competitors to enter the space.
It’s unfortunate that politics are affecting your enjoyment, but choosing not to buy a headset won’t personally impact Mark Zuckerberg. Facebook’s VR development is separate from the platform itself, and you aren’t limited to their store—you can access free content through SideQuest or use PC platforms like Steam. Additionally, PlayStation has long charged console players extra for online access, with higher prices and fewer discounts compared to PC. I’m genuinely curious to hear the specific reasons for avoiding one of the best entry-level VR headsets available. What political issues or personal grievances with Zuckerberg are influencing your decision?
I bet you still use Facebook, and interacting with that helps him without much real reward.
I’ll share a well-put point from another user: “Just buy a new Quest. Facebook isn’t profiting from the headsets—they’re selling them at a loss to build market share and draw people into the Metaverse. Buying a Quest doesn’t directly enrich them; they make money from app purchases, using services like Horizons, and collecting user data.” Also, keep in mind you can use SideQuest to avoid buying games from the Quest store, and there’s always PCVR as an alternative.
Mark Zuckerberg wasn’t directly involved in developing the technology; he was an investor. The real credit goes to the skilled engineers and designers who built it. His investment, along with the Quest’s role in making VR mainstream, helped expand awareness and accessibility. This support not only kept VR alive but allowed it to thrive.
Instead of focusing on one wealthy individual whose life you won’t impact, consider appreciating the people who actually made it possible. Respect for their work is more meaningful than resentment toward him.
If that doesn’t matter to you, consider the practical side: unless you have a significant budget for high-end VR headsets and a powerful PC, the Quest is a sensible choice. Its wireless capability is a feature many premium headsets still lack.
If you already have a PS5, I’d recommend the PS VR 2. It’s affordable, and you can later upgrade it with a PC adapter to use with a computer.
For a standalone option, the Quest is the only realistic choice, but I agree that it’s not ideal to support Facebook financially.
Consider getting a used Quest 3 and using Steam Link.
I tried Virtual Desktop and it was a game-changer for me.
Steam Link is free and doesn’t require giving Meta any money.
I’d love to use it, but the experience doesn’t compare to Virtual Desktop in my opinion. It might see some much-needed improvements once Valve releases the Deckard.
For the OP’s benefit, I was just clarifying. Steam Link isn’t great, so I always recommend Virtual Desktop whenever possible.
Virtual Desktop is my go-to, but many people are concerned about not giving Meta money. They’ll likely get around half the cost of Virtual Desktop back, so probably $10–15.
The discount is 30% off store sales, not 50%.
Additionally, the Quest runs on Android, making piracy straightforward. If the anti-Meta crowd truly wants to avoid supporting the company, they could simply pirate Meta’s first-party software.
Just get a Quest 3. It’s a great choice.
The Quest 3 is excellent if you need a wireless option.
If you’re comfortable with a wired setup, you can use pulleys for a near-wireless experience. Attach a few pulleys to lift the cable to a central ceiling point, then use three in a triangle to create a floating anchor. Attach another pulley to that anchor to lower the cable to your headset.
Meta currently dominates the market for affordable wireless headsets, and many excellent games are standalone.
While you may not want to support them, the alternatives are Chinese knockoffs with limited support, very expensive options that also lack support, or older wired models. There’s essentially no middle ground and not enough competition. Samsung is the only potential competitor with the experience, existing app store, and production capabilities to challenge Meta, but they haven’t pursued it.
Many are hoping the upcoming Valve headset will be wireless, though it will likely require a PC to run.
Pico products are only slightly more expensive, include all major games in their store, and perform better than Quest headsets. I’ve used both and have been using the Pico 4 weekly for two years.
The Pico 4 Ultra is less sharp than the Meta, and the Pico store has fewer offerings. While the trackers are decent, they aren’t great for training. Even pirating games is easier on the Meta, with far more options available, including Quest ports for the Pico. So, without a doubt, the Meta Quest 3 is the better choice.
Of course pirating is easy on the Quest 3. If you have to install a game, find out the hardware can’t handle it, and then uninstall it, it’s better to do so for free. That’s what happened to me with Blade & Sorcery.
Blade and Sorcery runs on my Quest 2, so the Pico 4 Ultra or Meta Quest 3 should be able to handle it as well.
Blade and Sorcery runs on Quest 2 but stutters on Quest 3, making it barely playable without modifications. My Pico 4 handles the game smoothly with 30 mods installed, only stuttering on large maps or with more than five enemies. I bought the Quest 3 at launch and was disappointed by its performance. Reddit users suggested installing a silent slow-motion mod and playing at 0.9x speed, which seemed impractical.
It’s frustrating that new hardware struggles with a four-year-old game right out of the box. I ended up refunding the Quest 3 and learned to only use it for unofficial content. I tried Into the Radius, but found it uncomfortable to play regardless of settings, so I stopped after an hour. At least Beat Saber runs well, unless I try recording—then the music quality noticeably drops, as if it can’t handle higher bitrates while recording.
Every game I’ve played on Quest 3 without performance issues felt like a demo, offering only about 40 minutes of engaging content. For reference, I keep the headset on balanced power mode. Performance mode improves things slightly, but battery life drops to under 1.5 hours.
As for PCVR on Quest, it’s feature-rich but poorly executed in practice.
That’s a measured and intelligent, informed opinion.
If you buy it secondhand, you’re not really supporting them since the sale has already been made.
Meta doesn’t make much profit from the headsets themselves, as the hardware was primarily a strategic move to dominate the market. They sell them nearly at cost to establish a foothold in the emerging VR space, which they’ve successfully done. However, they haven’t fully monetized the platform yet. That’s why their headsets offer high quality at such a competitive price.
Ironically, those who oppose Meta often support Chinese companies that use child and slave labor.
Why do you think the OP wants to avoid giving Facebook money? I’m here to make jokes and recommend VR headsets, not explain economics to people who don’t get it.
The Pico 4 is a great choice if you prefer not to use a Meta headset. It’s made by the company behind TikTok, but that doesn’t bother me—your experience may vary.
Criticize Meta, Facebook, and Zuckerberg all you want—I understand the sentiment—but the Quest 3 remains the most solid choice available, even though it’s been out for a while. I started with VR about eight years ago and have owned three headsets, plus tried several others. Meta has its flaws, but after taking over Oculus, they made VR affordable, which was a necessary step. The Quest 3 stands out for its standalone or wireless PCVR capability, quick setup, non-fresnel lenses, and lightweight, compact design. If you have the budget or patience, you might wait to see what new options emerge at both the high and low end. Otherwise, get a Quest 3 soon. VR is one of those experiences where the sooner you dive in, the more you’ll enjoy it.
The original Oculus Rift CV1 was reasonably priced before Meta acquired the company.
You call a $900 headset and controller bundle “affordable”? And how is it “without Meta”? Facebook acquired Oculus two years before the CV1 even launched.
I believe Facebook is still losing money on each headset sold, so technically you’re taking money from them, if that helps.
You can find plenty of used Quest 2 and Quest 3 headsets, and PCVR lets you avoid most of Meta’s restrictions, though you’ll need a capable computer. I wasn’t sure my PC would handle it, but it worked well.
I bought a used Quest 2 last year for around $200—they’re likely even cheaper now if you shop around. I run it with WiVRn on Linux Mint, but I’d only recommend Linux if you enjoy troubleshooting. My setup is an AM5 system with an RX 7700 XT, and I’ve had a good experience playing Into the Radius.
I love my PSVR2 as well.
I’m leaning toward this as my only viable alternative. My console is about seven feet from my couch, so I’m concerned someone might trip over the cord or I could strike the TV.
Just so you know, you don’t need to face your TV when using the PSVR2. I stand on a mat off to the side, facing a window. Also, check out the Top 10 PSVR2 games on PSN—they’re all great choices. You’ll probably want the Globular Cluster comfort mod to make the headset more comfortable.
I’m glad you found the feedback helpful.
For travel or work apps, the Quest 3 is the best option.
For gaming, PSVR2 is the top choice due to its OLED screens with HDR, Sense controllers with adaptive triggers, and headset rumble—especially because of its game library.
The Quest 3 does have better lenses with a clearer image around the edges, wireless capabilities, and some great games too.
When using PSVR2, I always face my couch. After the initial setup, you only need the PlayStation, not the TV.
You can also find many used headsets available on online marketplaces.
For gaming, the Quest 3 is the way to go. If you’re willing to spend more, the Samsung XR is good for movies and entertainment, but it doesn’t have as many games. The Quest 3 can do everything higher-cost headsets can, but the resolution difference is significant.
If you dislike Zuckerberg, the Pico is a solid alternative for PCVR. It’s reasonably priced and performs well. I’d recommend checking out some reviews to see if it fits your needs.
Other PCVR headsets are available but tend to be much more expensive, often costing over $1,000.
Meta and Zuckerberg primarily profit from web ads, not VR, so you’re supporting them whenever you use the internet. Currently, there’s no real mobile VR competitor to the Quest. It will take years for AndroidXR to build a substantial library of 6DOF VR content. The GXR costs $1,800 and doesn’t include controllers, making it an impractical option for those new to VR.
The Pico is a solid alternative. I’m disappointed with the Quest, not because of the hardware, but due to everything else.
If you’re considering a Quest 3 used, or perhaps a Pico, it’s a bit tricky since you’ve excluded two of the stronger options like Meta and PSVR2.
I’d strongly suggest going for a used Quest 3 with a disposable account, if that’s feasible for you.
The Pico 4 is another option worth considering.
I wish they would release a headset in North America. I can’t recommend spending money on a headset that lacks a warranty and has fewer than 300 apps in its mobile store, according to Google—though I’m not sure if that number is accurate.
If you don’t have a PC, your main options are the Quest or PSVR2. Valve is rumored to be releasing a standalone headset soon, but there’s no confirmed timeline. While having a corded headset isn’t a major drawback, the PSVR2 is impressive aside from its lack of pancake lenses.
The Quest 3 is currently the best and easiest option for VR, and it’s reasonably priced.
I avoid Zuckerberg as well—no Facebook, Instagram, or any of that.
But the Quest 3 is fantastic, and he’s taking a significant loss on this technology. You should give it a try.
Valve should prioritize releasing the Deckard or Frame soon. Many people are in this situation—they want a headset with all the Quest 3’s strengths but without Meta’s involvement.
The rumored Valve headset is expected to cost $1,000 or more and won’t have access to most MobileVR software at launch. It won’t be a direct competitor to the Quest but will instead compete with devices like the Galaxy XR and Apple Vision Pro.
I disagree, but we’ll have to wait and see once it’s released—if it ever is.
A $1,000+ headset with no mobile library isn’t really competing with a platform that offers over a thousand titles and headsets at $300 and $500. They’re aimed at completely different audiences.
I love VR, but I see current headsets as similar to smartphones before the iPhone—like how few people today remember devices like the O2 XDA or Nokia Communicator, even though they sold well enough to hint at something big on the horizon.
When the iPhone launched, many dismissed it as too expensive, lacking software support, and missing expected features like Flash. Those were valid criticisms, yet it still marked a paradigm shift in consumer tech, selling in unprecedented numbers.
Similarly, *Star Wars Galaxies* sold millions and was a major MMORPG until *World of Warcraft* redefined the genre’s scale.
I don’t expect the Deckard or Frame to be that kind of breakthrough, but I’m certain no other VR device I’ve seen has that potential either. I’m eager to see it, and many others would be interested in a Valve ecosystem headset.
As for software support, I strongly believe that within minutes of the Frame’s announcement—unless it’s a real curveball—every VR developer will jump on it, just as they did with the Steam Deck. The only exceptions would be those bound by exclusivity contracts with Meta.
I’d love to see Valve release a real Quest competitor, but their lack of new VR hardware or software developments over the past six years shows they aren’t prioritizing VR.
Valve’s focus is on Steam, which consists of PC applications rather than mobile ones. No existing system-on-chip can run most PCVR software at even 2K resolution and 72FPS, and Valve supporters can’t simply wish that hardware into existence.
Additionally, Gabe Newell has publicly stated his dissatisfaction with how little profit Valve makes from SteamDeck hardware at their chosen price point. This makes it clear they have no interest in competing with Quest or Pico.
They could also release a PCVR headset that includes a USB4 Wi-Fi 7 dongle for those without a strong enough network.
If that’s all they do, then people can already buy a GXR.
I think GXR adoption will be limited by the cost, complexity, and general lack of consumer understanding about networking requirements. You need a fast network adapter, a high-speed switch or router, and a Wi-Fi 7 access point within direct line of sight. All these devices must be configured properly, which is too complicated for most consumers to manage for a viable market.
A device that simply plugs into any USB-4 port and works would likely increase sales tenfold.
You should also be aware that the controllers are sold separately for an additional $250.
For the same price, you could get a complete Quest 3S, which includes controllers. It has been on sale for $250 several times.
It’s a common challenge when software companies venture into hardware. Software typically has high margins and quick returns on investment, while hardware often has slim profits and a much longer payback period. This aligns with Gabe Newell’s comments about Valve’s struggle to make significant profit from Steam Deck hardware at its current price point.
I believe you’re mistaken. At the rumored price point, the Steam Frame will have a limited audience, and developers can’t afford to support such a small user base. It’s important to note that the Steam Frame will run Steam Deck software locally, not PCVR titles.
Given that the Quest 3 and Quest 3S have outsold the Steam Deck, I’m curious how many developers now regret allocating resources to support it.
The Q3 and Q3S have outsold the Steam Deck, but I don’t think developers regret supporting it.
First, almost no one has made a game specifically for the Steam Deck; they’ve patched existing games for better compatibility. Since most Quest games are built in Unity or Unreal, porting to future hardware like Deckard or Frame should be straightforward and low-cost.
Second, while hardware sales matter, attach rate and consistent usage are also important. The Quest platform faces a challenge where many headsets end up unused, similar to the Wii years after launch—either stored away or used mainly by kids for games like *Gorilla Tag*, which isn’t ideal for the platform’s long-term health.
I believe the Frame will start with a smaller, dedicated user base that grows over time, with users regularly purchasing games. This consistent engagement will make it more viable. If the niche becomes a fandom, it could grow into a phenomenon.
Overall, there’s enough potential here that I hope Valve accelerates their efforts.
The Quest platform initially faced a challenge similar to the Wii, where many headsets sold ended up underused. This was particularly true for the over 20 million Quest 2 units sold. However, the Quest 3 and Quest 3S have shown a different trend, with active usage by existing owners increasing by more than 30% in 2024 alone.
The Frame headset will likely start with a smaller, dedicated user base that regularly purchases games, which could make it more sustainable. However, if such users were already present, they would be buying PCVR apps today. Unfortunately, PCVR app sales have been low for years, partly because Steam has conditioned consumers to wait for significant discounts rather than buying at launch. This has created a difficult environment for new developers.
It’s ironic that people consider it morally superior to support a company that profits from gambling-like loot boxes and holds a monopoly on PC gaming, rather than one that uses social media to fund its purchase—especially when their pricing differs so significantly.
They can downvote me all they want, but almost no one interested in a $500 mobile VR headset will pay $1000 for access to fewer mobile VR titles just to buy from Valve.
Alternatively, you could purchase a Quest and create a new Facebook profile to avoid using your personal information. It’s really not a big deal. The Quest 3 is the best option, so you can’t be too picky.
After using a Quest 2 for just a week, I’ve already upgraded it with custom lenses, a docking station, an aftermarket strap and face shield, and IR lights for playing in the dark. I received it as a gift, and within the first hour, I understood the appeal. I plan to keep using it until it’s no longer supported.
If you want a standalone headset, the Pico models are your only other affordable option. They perform well technically, but don’t have nearly as many apps and games as Meta’s offerings.
I bought a Quest 3 for $150 on eBay. The possibilities are endless, but be sure to get one in good condition. If you can, opt for the pancake lenses over the others—the difference is significant. Great choice!
I decided to get a Quest headset, and it’s the best.
The Quest 3 offers the best value for a headset by far. You can create a Meta account that isn’t linked to Facebook or other social media. The only standalone headset with higher specs is the recently released Samsung XR, but it currently has limited software support and costs more than three times as much.
You might want to wait for the next Valve headset, but it could be over a year away.
The Quest 3 is priced affordably because it’s sold at a loss, with the expectation that you’ll make purchases in the app market. If you avoid spending there, you’re essentially costing Zuckerberg money.
I share your enthusiasm.
You’ve covered the main options: TikTok headsets, Meta, or HTC.
The PSVR2 isn’t bad, but it’s a bit outdated.
If you don’t have a gaming PC, your best option is the PSVR2.
I don’t have a PC, so thank you for mentioning that. I was considering standalone hardware but didn’t realize they required a computer.
If you wait a few months or longer, Valve might release something. Although it’s rumored to be standalone, it appears to be primarily focused on PCVR.
For standalone VR, the Quest 3 is the best choice because no other headset offers a comparable game library.
You don’t need a PC for standalone use, but if you’re buying it for games, check comparisons for multiplatform titles to understand what to expect from standalone graphics.
That was a good choice.
My Quest 1 became nearly unusable after it was bricked, and that happened before Zuckerberg aligned with certain controversial figures.
I’ve heard Valve may be close to announcing a new wireless headset, so it might be worth waiting for that. Depending on the price, it could bring me back into VR.
I sold my original Quest the day they announced it would require a Facebook account. After that, I bought a cheap used Vive Focus Plus, which I used for a year—though I don’t recommend it. Then I switched to a Pico 4, and I’ve been using it ever since. The library is smaller than Meta’s, but I make up for it with SteamVR games. I’m quite happy with it. The only game I feel I’m missing out on is Lone Echo.
You no longer need a Facebook account as of late 2022. Instead, you just need a Meta account, which is standard since it requires your email and password. This account system helps organize your purchase history, and you can completely ignore any social media features. It’s similar to creating a Steam account to play SteamVR games.
I’m fine without it. Agreeing to Meta’s terms of service for a basic account gives them the same privileges as signing up for Facebook. It’s not comparable to creating a Steam account.
Signing into a Meta account does not automatically sign you into Facebook services. They are separate, so you can use a different email and password for your Facebook account if you prefer.
Since Facebook and Meta accounts operate under the same terms of service and privacy policies, the privacy concerns that prevent me from using Facebook or Instagram also apply to creating a Meta account for the Quest. That’s why I sold my original Quest in 2020 and haven’t looked back. I don’t need Meta to enjoy VR.
It’s your loss.
It’s been five years, and I’m still impressed.
Stop complaining and just get used to it. You should buy the Quest.
If it helps, the Quest 3 is likely sold at cost, so you wouldn’t be giving them much money. If you only use it for PCVR, you can avoid further purchases and just have a subsidized headset.
If you buy a Quest and only use it for PCVR, you’re essentially taking money from them. They lose money on each headset sale and rely on users purchasing games and Horizon+ subscriptions to offset that loss.
I hadn’t considered this before, but now I’m realizing my main options are the Quest 3 and PSVR2. I still need to do more research. Thanks for the insight.
If you’re just getting into VR, I’d recommend avoiding consoles in 2025. PC offers a superior experience across the board, especially for virtual reality.
Get a Quest 3. It’s the most affordable option with the largest game library, no cords required, and no need for a high-end PC. It supports Steam Link, remote PC access, and SideQuest, making it an incredible choice.
It’s uncertain whether Sony will release a PSVR3. The PSVR2 received very little support, so a third version seems unlikely.
If it helps, Facebook and Zuckerberg actually lose money when you buy a Quest. Similar to the Xbox in its first few years, the hardware costs more to produce than its price. However, Zuckerberg expects to profit from users purchasing content and from the data collected for advertising.
I’m willing to wait as long as necessary to avoid Facebook and purchase another Valve headset.
I tried the Pico 4 headset for the first time yesterday, and it was an incredible experience.
I purchased a certified refurbished PSVR2 on eBay for $230 shipped four weeks ago, and it completely blew my mind. I highly recommend it.
I did attempt to connect it to my older gaming laptop from around 2018 using an adapter, but unfortunately, my laptop doesn’t seem to be compatible. If you already have a PS5, I would still highly recommend the PSVR2.
I understand your hesitation about giving money to Zuckerberg, but I eventually went ahead and got the Quest 3. You might find it cheaper elsewhere, so consider your options.
I’ve been playing the Resident Evil games on it, and despite some minor issues, it’s definitely worth it and enhances the gameplay. The Quest 3 is also more affordable than its higher-end counterpart.
It’s great for watching movies and other activities, like casually browsing YouTube around the house.
FPS games are a lot of fun on it too, though it takes some getting used to due to motion sickness. After a few hours, that tends to fade, so starting with short sessions of about 30 minutes might help.
Just buy it. Life is too short to miss out on this experience because of political or other issues. If you don’t like the device after using it, you can always sell it.
If you prefer to avoid the Zuckerberg ecosystem, consider the Pico and join the Chinese alternative. If you’re also opposed to the CCP for political reasons, you’re only limiting yourself.
Go ahead and get it.
I’d recommend starting with a more affordable or pre-owned headset to find your niche. VR makes a strong first impression, but you’ll need to discover what keeps you engaged—whether that’s games, social VR, racing or flight sims, or productivity. There’s no point in spending a lot on your first headset before you know how you’ll use it and which model suits your needs.
I completely agree. I recently got into VR and absolutely love it, but I was overwhelmed until I found what I enjoy. I never thought it would be VR golf and mini golf since I hate golf in real life, yet I find myself playing it daily in VR to relax. I didn’t see that coming.
Walkabout is fantastic!
What are your favorite headsets?
I love Walkabout Mini Golf—even my wife is obsessed with it. We’ve had a blast collecting putters and lost balls while playing through the courses.
I also enjoy Golf+, though it has more of a paywall. I use the golf club attachment for my controller and play on pro difficulty. I’m not very good yet, but I appreciate the challenge and how calming it can be. After a tough day of plumbing, I like to put on some lofi chillhop and play the daily tournament along with a round or two. I highly recommend both games.
I enjoy Walkabout, but my main issue with full golf games is that my natural swing brings the controllers behind my head on the backswing. Every golf game I’ve tried gets confused when it loses tracking, which messes up the swing path. I’ve had similar problems with bowling games, where my hand goes behind my hip and causes an uncontrollable left hook that doesn’t happen in real life.
When you’re used to a real golf or bowling swing, it’s hard to remember to keep your hands in front of you. Next-generation headsets really need rear-facing cameras positioned over your shoulders. This would improve accuracy for golf, bowling, archery, throwing, or raising a sword overhead. Throwing in VR has always felt clunky as well.
I’ve heard from friends who golf in real life that using a headset can affect their swing, so I understand your reaction. I enjoy premium bowling in VR because it accurately reflects my real-life skill level. Although I haven’t golfed regularly since high school over a decade ago and find it boring in person, I find VR golf relaxing and convenient to play in my living room.
Of course, they aren’t unplayable, but it can be jarring when you try to throw something from over your shoulder and it lands just two feet in front of you, breaking the immersion.
I’ve never been good at golf, but it’s a lot of fun to see myself slowly improving in VR golf. I don’t expect it to translate if I ever decide to play in real life, but it’s become my go-to activity when I’m stressed, and it’s really nice.
I’m looking forward to a VR golf game that incorporates launch monitor data.
You might want to consider the pro controllers. I bought them for Beat Saber on the Quest 3 because the standard controllers occasionally lose tracking during expert+ songs. They are quite expensive, but the quality is excellent. They offer great haptic feedback and, most importantly, they track themselves using multiple cameras, so they don’t rely on the headset’s position. You can even hold them behind you for a while without any issues. I read that each controller has the computing power of an entire Quest 1 headset, which explains the cost. Now, Beat Saber runs flawlessly.
Walkabout Mini Golf is excellent.
Walkabout Mini Golf is the best game I’ve found so far. I’ve enjoyed trying various games, but I especially look forward to playing mini golf with my wife.
I also play it with a friend who lives across the country, and it’s a perfect game for hanging out and socializing.
It’s amazing how they’ve convinced us to happily pay for the experience. I signed up for the $60 annual plan just to try a few games, and now I find myself spending hours in my living room, swinging my arms as if I’m competing at the Masters.
I always keep two spare batteries charged, so battery life isn’t an issue—it’s just remembering which button does what.
Not bad for someone who usually spends more time frustrated with their phone than gaming. As long as I’m enjoying myself and not damaging anything, I consider it a success. Happy gaming, everyone.
It’s wise to start with a cheaper or used headset because many people buy the most expensive one first, only to lose interest when they realize they haven’t yet discovered what they enjoy. A budget-friendly option allows you to explore different VR experiences—like social worlds, games, or sims—before committing to a larger investment. Finding your niche matters more than the price tag.
I completely agree. I love my headset and have over 1,500 hours in VRChat alone, which includes workouts and time with friends. However, I know quite a few people whose headsets have been gathering dust for years.
This is excellent advice. Thank you.
If you don’t have a gaming PC, I’d recommend the PSVR2 for its superior graphics compared to the Quest 3. If wireless capability is a priority, the Quest 3 is the only other viable option. The Pico 4 is a distant second in the standalone market due to its weaker ecosystem.
Consider the PSVR2—it’s an excellent headset that works with both PS5 and PC.
Is it the Pico 4?
I bought a pre-owned Quest 2 for about $100 as an affordable way to get into VR. There’s a large used market for these headsets.
For gaming, the Meta Quest 3 is the best choice right now, even with Meta’s reputation. For everything else—apps, desktop use, spatial computing, 3D work, or video—Apple’s Vision Pro is unmatched in quality, including compared to Samsung’s latest model.
As someone who has used VR since 2019, you do get used to the cable over time. While I enjoy roomscale VR, not all experiences require it.
PSVR is a solid choice and can now be connected to a PC to expand its capabilities.
Pico 4, HTC, and likely Valve soon will release standalone headsets.
Meta currently has the resources to offer affordable hardware as they aim to bring more people into the Metaverse, making their headsets the most accessible.
You’ll either pay a lot for other headsets, deal with trade-offs like cables, or choose Meta for a more budget-friendly option.
As a fellow VR enthusiast, wireless is definitely a deal breaker for me. I used various headsets for years, but after trying a Quest 1, there was no going back. I can’t imagine using a wired headset now, except perhaps in a dedicated setup for sim racing or flight simulation.
While everyone has their own preferences, I enjoyed using my Quest 2 and appreciated the lack of a wire, though it didn’t feel as freeing to me as some might expect. It’s not that I dislike using a tethered headset.
In my experience, the cable interrupts me a few times for every 10-15 hours I spend in VR. Going cable-free would eliminate that issue, but I’d then be more concerned about battery life than I am now.
After eight years of using VR, I still prefer wired headsets over wireless ones.
Is wireless a deal breaker?
If you only play seated VR, then probably not. For me, I play active games like Dungeons of Eternity and Skyrim, and even with strong VR legs, I quickly get motion sickness if I constantly use a joystick to rotate.
I need the freedom of limitless rotation for good immersion, so I would say it is a deal breaker.
That’s understandable. I often dance and jump around in VRChat without many issues, but I can see your perspective. It’s definitely a game changer.
It’s the best value for your money. You’ll get used to it.
Facebook and Zuckerberg have been bankrolling the standalone VR industry for years. While I don’t use Facebook and generally dislike it, I respect Zuckerberg for this. Without his dedication, VR wouldn’t be where it is today, and I’m glad it has come this far.
It’s a very reasonable perspective for VR enthusiasts.
I’m glad you liked it. I honestly expected to get roasted for that comment.
Reality Labs has invested over $50 billion into VR and reported a $4.4 billion loss in Q3 2025. Since they’re subsidizing the hardware and games, it makes sense to take advantage, especially when their products are among the best available. The $500 Quest 3, for example, has superior lenses to the $3500 Apple Vision Pro.
I anticipate the Quest 3 will be on sale again for Black Friday. Last year, I got it with a $75 Amazon gift card, $120 Meta store credit, and Batman ($60) included.
It’s true that without Meta’s investment in standalone VR, the market would be much smaller today. Even if people dislike Facebook, their funding accelerated the technology’s development faster than anyone else was willing to.
No headset is perfect—they all have pros and cons.
I own the Quest 3, Quest 3s, Galaxy XR, Quest Pro, Index, and some older models. Here are my thoughts, assuming PCVR use. If you need standalone or don’t have a PC, your options may differ.
1. Best all-around value and performance: Quest 3
2. Best social VR headset: Quest Pro, though it’s out of production, so it’s a riskier choice.
I’m still evaluating the Galaxy XR, but here are my initial impressions:
– FOV is good if you position your eyes close to the lenses (almost without the forehead pad).
– Comfort is okay.
– Screens are excellent.
– The optical stack isn’t as polished as Meta’s—there are more distortions and noticeable light falloff, though some issues may be fixable with software updates.
– Battery life is a mixed bag; I wish it supported hot-swapping, but that’s not really feasible.
– Software needs improvement for PCVR streaming, but that’s expected since it’s new.
– Audio is good—better than the Quest 3 or Pro, and close to the Index, though hard to judge without direct comparison.
– No true room-scale play area options yet, but this will likely be addressed.
– I love the open nature of this headset. It’s the most easily customizable, and Android XR could gain market share against Meta if more affordable models are released.
The Index is just outdated and expensive now. It still excels in audio and offers a good FOV, but that’s about it.
Also worth noting: if you buy a Quest headset, Meta isn’t really making money off you—my rough estimates suggest they’re breaking even at best.
Ultimately, VR headsets are deeply personal in terms of fit and what you prioritize.
I bought both my PSVR2 and Quest 3 used on eBay for about $200 each.
You found a headset for $200? That’s a great deal.
I had been constantly checking eBay for a Quest 3, refreshing the “Newly Listed” section, and I immediately grabbed a great deal when it appeared.
If it includes controllers and all the standard accessories, that’s an absolutely incredible deal.
How do you check it? Did you play on it for an hour or so to see if the battery drained quickly? What should I look for? I’m thinking about getting another one, but there are a lot of scams out there.
Since the headset was from an out-of-state eBay seller, I couldn’t inspect it in person. I always review the seller’s feedback, sales history, item photos, and description. I avoid sellers with no eBay history or feedback, and I steer clear of listings that only use stock descriptions without personalized details. It’s common to find lightly used VR headsets because buyers sometimes experience motion sickness or decide VR isn’t for them. Keep in mind that buying used electronics carries some risk, but there are good deals available.
Got it. It’s risky buying anything these days. Thanks for the info and your time.
The secondhand market is a great resource for VR gear. Many people try VR briefly and then sell their equipment at a low price.
In my area, most secondhand headsets are sold by parents whose children barely used them, and they often ask for nearly the full original price—sometimes 75% to 100%, even for discontinued models like the Quest 2.
You must be outside the US. Used Quest 2s are available on eBay for under $150, which is about half the original price. Used Quest 3s can be found for around $350, or 70% of the retail price. The Quest 3S is more affordable than the Quest 3.
If it helps, it’s very easy to use unofficial content on Quest headsets. So while the company will inevitably make money—unless you buy pre-owned, which doesn’t give them additional revenue—you don’t have to support them directly to enjoy the headset.
Zuckerberg deserves the money for creating such a great product.
Wait a few weeks to see if the rumors about Valve’s new all-in-one headset releasing in November are true, or set aside any issues and get the Quest.
Much like consoles, Meta reportedly takes a loss on each headset, so it’s arguably fine to buy a Quest 3 and use it solely for PCVR.
You could wait until the end of the year to see if Valve announces anything. The Pico 4 Ultra is another option if you’re interested in something similar to the Quest 3.
Play for Dream [MR] has appeared with little information available, but some Reddit users claim it’s good, though they may be bots.
I don’t recommend Pimax currently, as they often sell units they don’t have and provide poor customer service, sometimes disregarding local consumer laws.
Personally, I’d wait until the end of the month for Valve’s potential announcements, and if nothing materializes, pick up a Quest 3 or Pico 4 Ultra during Black Friday sales.
Thank you for the helpful advice.
I love seeing people experience VR for the first time. Years ago, I recorded my colleagues’ initial reactions when they tried a VR headset, and those videos are priceless. Wired headsets aren’t a limitation if you prefer not to go with Quest devices. If your first impression is “wow,” you won’t regret the purchase, regardless of the device.
If you have the budget, consider the Bigscreen Beyond.
Edit: Just noticed you’re looking for a wireless option, so never mind.
If you’re gaming on PC and don’t mind purchasing Chinese products, consider the Pico 4 or Pico 4 Ultra.
I have a Quest Pro for PCVR and a PSVR2, but I prefer the PSVR2.
When I play PCVR on my Quest, the headset battery only lasts about two hours. Even when plugged in, I couldn’t finish a full run of Battlezone without it dying. The headset and controller rumble on the PSVR2 are also excellent when developers use them well.
However, I don’t play games like Monkey Tag, so if you enjoy those types of games, the Quest may be the better option.
My Quest 3 with the BoboVR battery strap lasts longer than I want to play. I haven’t timed it exactly, but it easily runs for 2.5 to 3 hours before the first low battery warning at 25%.
The Quest Pro requires a USB-C port on your motherboard that can deliver enough power to keep it charged. For example, my Asus Hero board has a dedicated USB port with a direct 100W power supply, which keeps the headset fully charged.
Using two $20 power banks, I can stream PCVR wirelessly with my Quest 3 for as long as I want.
That’s a smart way to manage your power banks.
Yes, although I rarely play for more than seven hours at a time, so I usually only need to swap once. On weekdays, I typically play for about an hour and a half to two hours, and on weekends, it’s around five to six hours at night.
Meta sells the hardware at a loss to promote software sales through their store and establish their brand’s presence. If you purchase a Quest 3 but only use it for PCVR or Steam games, you’re effectively costing Meta money.
The Meta Quest 3 is a great choice. They don’t profit from the headset itself, and there isn’t a real competitor available right now without significant drawbacks.
I’m also waiting for Valve’s next headset.
If you can’t wait for Valve, check out the comments on this recent post about PSVR2. Many users suggest it’s a solid alternative.
I’m planning to get a headset soon and am waiting to see what Steam releases. Hopefully, we’ll see a reveal this month.
Avoid giving money to Zuckerberg. It’s better to wait for Project Deckard.
The PSVR2 is a fantastic addition to the PS5, even though its game library isn’t huge yet. There are some standout titles like GT7, Horizon Call of the Mountain, and No Man’s Sky. I’ll never forget my first time playing Call of the Mountain—the realism was so striking that it actually felt unsettling at first. While that initial sense of awe does fade over time, the immersive 3D experience remains truly unique.
I want to be scared. That sounds awesome.
It may not be a scary game, but playing it in virtual reality creates a very visceral experience. I was startled by how realistic everything felt.
I understand. I’m just saying I want that experience too.
It’s an incredible experience.
For a truly frightening experience, try Resident Evil 8, Five Nights at Freddy’s: Help Wanted, or The Dark Pictures: Switchback.
Your budget will determine the best option. For wireless headsets under $500, consider the Quest from Meta or the Pico 4 series from ByteDance. The Quest offers a stronger standalone game library, and the Quest 3 features pancake lenses with less edge distortion, though it has slightly worse binocular overlap.
If budget isn’t a concern, the Play for Dream, Samsung Galaxy XR, and Apple Vision Pro are alternatives. However, none have a robust standalone library, and two of them lack dedicated controllers.
Given your PS5 ownership and possible dislike of Meta and ByteDance, the PSVR 2 is a sensible choice. It supports PSVR2 and PCVR games with an adapter, though you’ll need to accept using a cable.
The Samsung Galaxy XR and Apple Vision Pro have very few apps and are not designed for gaming. However, the Galaxy XR does offer a separate controller you can purchase.
All three headsets you mentioned come with dedicated VR controllers. The Galaxy XR includes them, the PFD has them, and the Vision Pro uses the PSVR2 controllers.
Yes, but getting Galaxy XR controllers seems to be quite difficult right now. You’re right about the Apple Vision Pro—I thought support for PSVR2 controllers was coming soon, but it’s apparently already available.
What do you mean? Isn’t the Pico 4 ideal for PCVR?
The Quest 3 works well for PCVR and has better lenses than the Pico 4, so I would choose it despite the Pico 4 being cheaper and having a more comfortable headstrap out of the box.
Also, the company behind the Pico 4 is ByteDance, which also owns TikTok. If you prefer to avoid Facebook, ByteDance may also be off-limits. Additionally, the Pico 4 is not easily available in the US.
If I purchase a Quest, would I need to reactivate my Facebook profile? If that’s the case, I’m more inclined to go with PSVR.
No, you don’t have to.
I’ll go with the Quest. Thanks for the help!
Set up a separate Meta account instead of linking Facebook or Instagram. If those accounts get banned, you risk being permanently locked out of your games.
I can confirm this. I owned a Rift before Facebook acquired the company and didn’t realize my Facebook account would be linked to it. When my Facebook account was hacked and banned a couple years later, I lost about $2,000 worth of games.
That’s quite expensive.
Thank you for sharing your experience.
I don’t have a Facebook account, so I use the Quest 2 and 3 instead.
While you’ll have to deal with the cable and the halo-only design—which is common for many headsets—comfort is often overlooked in recommendations. The Quest stands out because you can upgrade to elite straps, which I personally prefer. Even with an aftermarket strap on my PSVR 2, I don’t find it very comfortable, and the fresnel lenses are a significant drawback.
For someone in your position, the Quest 3 is the best option right now.
If you enjoy the experience and want to explore more with better graphics, consider investing in a powerful gaming PC for PCVR.
You should get the PS VR2—it works with both the PS5 and your PC if you have the right setup. The wire really isn’t an issue.