Review

Preissteigerung bei Gaming-Hardware bis 2026 prognostiziert

  • Updated December 25, 2025
  • Yuri Arai
  • 54 comments

Wenn wir uns dem Jahr 2026 nähern, scheint die Gaming-Community sich auf mögliche Preiserhöhungen bei Hardware in unterschiedlichen Weisen vorzubereiten. Einige Spieler, bekannt als die „GabeCube Gang“, zeigen Vertrauen in Alternativen wie die Steam Machine und vertrauen darauf, dass deren Preise auch wenn die genauen Zahlen unklar sind, angemessen bleiben. Andere, die „Backlog Master Race“, sehen keinen Grund zum Upgrade, zufrieden mit ihren vorhandenen Bibliotheken und dem ständigen Fluss an Indie-Titeln, um jeden neuen Spielbedarf zu stillen.

Andererseits sind die „Future Proofing Folk“ bereits mit aktuellen Systemen wie der PS5, Xbox Series S und X oder dem gerüchteten NS2 ausgestattet oder sich aktiv dabei, sie zu erwerben – wodurch ihr Ansatz sich von denen abhebt, die auf älterer Hardware wie der PS4 oder der Original-Switch vertrauen. Im Gegensatz dazu stehen die Gruppe der „Cursed by Circumstances“, die unvermeidbare Käufe tätigen, egal welcher Kosten, während die „Toughen it out Troopers“ planen, irgendwann zu upgraden, aber auf zukünftige Releases wie die PS6, eine überarbeitete NS2 oder die nächste Xbox warten, anstatt vorsorglich zu handeln.

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54 Comments

  1. I was fortunate to have enough spare funds to futureproof my setup. Since I fully expected these price increases, I recently upgraded to a system with a 9070 XT and 9800X3D, choosing a 2K screen to make it last as long as possible. Now, I plan to relax and wait for the situation to settle down.

    My previous PC could have lasted a few more years without issue, but I realized that if I missed this opportunity, I might not be able to upgrade for a long time.

  2. Als Teil der “Backlog Master Race” kann ich das nur bestätigen – mein Stapel ungespielter Spiele ist so groß, dass mich Preiserhöhungen für neue Hardware erstmal kalt lassen. Solange Indies wie “Hades” oder “Stardew Valley” nachkommen, ist mein Gaming-Hunger gestillt. Wer von euch hat auch das Gefühl, dass die aktuellen Konsolen noch Jahre reichen sollten?

    1. Absolut, dein Punkt mit Titeln wie “Hades” oder “Stardew Valley” ist goldrichtig – diese Indies sind echte Langzeitmotoren für jede Bibliothek. Viele in der Community teilen dein Gefühl, dass aktuelle Konsolen wie die PS5 oder Series X dank solcher Spiele und großer Backlogs noch lange relevant bleiben, gerade wenn man Upgrades strategisch plant. Vielleicht ist es einen Blick wert, welche Indies demnächst erscheinen, um deine Liste weiter zu füttern – wie stehst du zum kommenden “Hades II”?

  3. I recently upgraded my AM4-based render farm with a 5950XT and will move the 5700X to my main AM4 computer. This setup should last me another three years. I may add another hard drive at some point.

  4. I currently have an RTX 2080 and an i5-8700. I was planning to upgrade to an RTX 5080, but the performance results have been disappointing. Now I’m waiting for the RTX 5080 Super instead, though I’ve heard rumors that it might be skipped due to rising RAM prices. I hope that isn’t the case.

  5. I have a substantial backlog of games to get through, so hardware upgrades aren’t a priority right now. This doesn’t even account for emulation, which lets me enjoy additional titles.

    Since indie developers typically work with standard consumer hardware rather than high-end systems, I can always explore that space when I want to spend time with a quality game.

          1. Yes, likely due to scope and art direction. A three-person team can’t realistically achieve a photorealistic look but can more easily optimize a stylized one.

            Ironically, this means their game may stand out precisely because of its unique art style—doing more with less.

  6. As a member of the backlog master race, I find that most major new releases are disappointing, and many aren’t even worth installing for free. Instead, I prefer to invest my time in innovative indie games developed by passionate and creative teams.

  7. I plan to wait for a later version of the Switch 2 and play through my backlog in the meantime. There are plenty of recent games I’ve missed, and emulators can help with older titles.

    1. Based on my understanding of Nintendo, their OLED revisions around 2028 will likely include:
      – Minimal changes to CPU, GPU, and speakers, as Nintendo prefers to avoid complicating system support compared to PlayStation’s approach with the PS5 Pro
      – Upgrades to battery life, cooling, and storage capacity
      – The NS2 dock design will remain unchanged

      One advantage for late adopters will be a more extensive GameCube library, since titles like Super Mario Sunshine aren’t yet available.

      1. Timing-wise, this should work out well. A friend of ours got a Switch 2 early and has been acting as our canary in the coal mine.

        Overheating and storage issues are often problems with new consoles at launch, and those are typically the first fixes addressed in later models.

        1. Based on my experience, storage is a real limitation for the base NS2. I’ve avoided this by mainly collecting physical copies, but if you play mostly digital, you’ll likely need a microSD Express card.

          Overheating generally only occurs when running demanding games like Cyberpunk 2077.

          A better fan for the OLED model would still be helpful.

          Note that the left side of the NS2 tends to be warmest since that’s where the CPU and GPU are located. There’s even a heat sink to help spread the heat.

          1. Best:
            – Backwards compatibility and free updates are excellent. For example, Bowser’s Fury looks stunning at 60fps, though you can still notice when textures switch to higher quality.
            – Upgrade packs and NS2 editions are worthwhile if you already enjoy the base game.
            – NS2 exclusives genuinely feel like a next-gen experience.
            – The Joy-Con 2 controllers are a significant improvement over the originals, both in the new mouse mode and general use. However, a grip may still be needed for a flawless handheld experience.
            – Load times are better than ever.

            Worst:
            – The L-button on my left Joy-Con broke. This likely isn’t a widespread issue, but it highlights the risk of being an early adopter.
            – Battery life is a major downgrade compared to the OLED model.
            – HDR in handheld mode is problematic. It seems HDR is only supported in handheld to ensure compatibility with a future OLED version. There’s also no option to toggle HDR on or off for handheld like you can for docked mode.
            – Setting up HDR for docked mode requires watching YouTube tutorials to figure out.
            – Pixel smearing hasn’t bothered me personally, but it could affect those who rely on CRT or OLED displays for visual clarity.
            – The NS2 Pro Controller isn’t very appealing. I’m waiting for a special edition from a game I care about, but the NS1 Pro Controller still works well. Note that third-party controllers may require a firmware update for NS2 support.

  8. I was planning to upgrade my RAM recently, but I discovered my motherboard doesn’t support DDR5, so I’ll likely wait another year or two. My Ryzen 5800x is still performing well anyway.

  9. The GameCube is expected to be less powerful than the PS5, so I doubt it will meet many needs. Based on comments from LTT, I anticipate it will cost at least $700 to $800.

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