Review

Cinema 4D Hand-Modeled PS6 Design Concept

  • Updated December 12, 2025
  • Sarah Dean
  • 150 comments

After years away from the software, I returned to Cinema 4D to bring a personal design concept to life. This model was created entirely by hand, without the use of AI, using Cinema 4D for modeling and rendering, with some additional image editing in Photoshop for gradation, arrows, and hand placement. A key feature is the easily removable and modularly upgradeable Blu-ray drive.

The design has drawn comparisons to the PS4 and even a bit of the PS2, which I can certainly see. In a playful nod to these observations, I’ve affectionately named this concept the PS5 Pro 4 Max. I thoroughly enjoyed the process of modeling and lighting, and I plan to create more designs in the future.

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150 Comments

  1. As someone who also returned to 3D modeling after a long break, I really appreciate the dedication to hand-modeling this, especially that modular Blu-ray drive detail you mentioned. It reminds me of the satisfaction I get from solving a tricky lighting setup. Are you planning to share any wireframe views of the model to show off that craftsmanship?

    1. Thanks for sharing your own experience returning to 3D work—that moment of solving a tricky lighting setup is so rewarding. I’d be happy to share some wireframe views; it’s a great idea to highlight the modular construction, especially around that Blu-ray bay. I’ll aim to post those on my portfolio page next week, and I’d love to hear your thoughts on the topology when I do.

  2. As someone who also returned to 3D modeling after a long break, I really appreciate the dedication to hand-modeling this, especially that modular Blu-ray drive detail—it’s a smart touch that feels both nostalgic and forward-thinking. Your playful name “PS5 Pro 4 Max” perfectly captures that blend of eras. It’s inspiring me to dust off my own old projects; what was the most satisfying part of the lighting setup for you?

    1. Thanks for the kind words—it’s great to connect with another returning modeler, and I’m glad the modular Blu-ray drive resonated with you. The most satisfying part of the lighting was definitely using a three-point setup with subtle rim lights to accentuate the curves and create that soft, reflective gradient along the body. If you’re diving back in, I’d recommend playing with area lights and falloff settings to really control those highlights. I’d love to hear what you end up working on when you revisit your projects.

  3. As someone who also returned to 3D modeling after a long break, I really appreciate the dedication to hand-modeling this without AI—the modular Blu-ray drive you mentioned is a clever, user-friendly touch. It reminds me of the satisfaction of finally nailing a complex lighting setup after being away from the software. Do you think you’ll tackle a controller design to match this concept next?

    1. Thanks for sharing your own experience returning to 3D work—that moment of nailing a lighting setup after a break is so satisfying. A matching controller is a fantastic idea and definitely on my list for a future project, as I want to expand this concept into a full set. I’d love to see what you create next, so feel free to share an update on your own modeling journey.

  4. As someone who also returned to 3D modeling after a long break, I really appreciate the dedication to hand-modeling this, especially the clever modular Blu-ray drive you mentioned. It makes me want to dust off my old copy of Blender and try a hardware concept of my own. Do you find working without AI tools gives you more creative control over the final aesthetic?

    1. Welcome back to the world of 3D modeling—it’s great to hear my project has inspired you to consider firing up Blender again! I absolutely find that working without AI tools gives me more direct, intentional control over the form and details, which was crucial for getting the modular Blu-ray drive and the overall silhouette just right. If you start your own hardware concept, focusing on a single standout modular feature like that can be a really rewarding place to begin—I’d love to see what you come up with if you decide to share your progress.

  5. As someone who also returned to a 3D software after a long break, I really appreciate the dedication to hand-modeling this, especially the clever modular Blu-ray drive you mentioned. It reminds me of the satisfaction of finally nailing a complex lighting setup after wrestling with it for hours. Are you planning to model any accessories for this PS5 Pro 4 Max concept, like a matching controller?

    1. Thanks for sharing your own experience returning to 3D software—that feeling of finally getting the lighting just right is so rewarding. I’m definitely considering accessories like a matching controller for a future project, as continuing to build out this concept sounds like a lot of fun. I’d love to hear what specific controller features you’d be most interested in seeing modeled.

  6. My main issue with the PS5 is its design—it’s unattractive and too large. Compared to the sleek look of the PS2 and PS4, this one falls short. I’d love to see a design like this concept.

  7. I appreciate this design for several reasons. It’s more understated, with clean, straight lines that I prefer, and it doesn’t look unstable. Sony, I hope you’re paying attention.

    I didn’t realize how impractical the PS5’s design was until I owned one. It’s enormous and intended to stand vertically for best performance, but my TV is mounted lower than the console’s height, so I had to place it horizontally using the included stand.

    It should have included VESA mounting holes, a dedicated base, or simply been a longer version of the PS4.

  8. Sony typically avoids repeating design language between console generations. They aim for each model to be visually distinct, especially when viewed in silhouette. This concept resembles the PS4 too closely and simply adds the PS5’s light bar. I expect the final design will look more unique.

  9. This is a really great design. It looks realistic and plausible, unlike many concepts online. The shapes and corners could be close to something Sony would actually make.

  10. While I appreciate the sleek design, I’ve never understood the obsession with making consoles so slim. As a PC gamer with an RTX 4090 and a large, powerful setup, I prefer something more substantial.

    For the PS6—especially with anticipated exclusives like The Last of Us 3, the next God of War, Physint, a Bloodborne remake, and Intergalactic 2—I’d prefer a console that’s slightly taller, wider, and about two to three times thicker than your concept. This would allow for a more powerful GPU with better cooling and airflow.

  11. The design isn’t iconic enough and feels too similar to the previous two consoles. Whether you love or hate the PS5, it made a statement with a unique silhouette that stood apart from earlier generations. The PS6 needs to establish its own identity. It’s also likely they’ll move away from the white, black, and blue color scheme. While this concept is well executed, it needs to be much more distinctive.

  12. This design doesn’t seem like a realistic PS6 concept, mainly because Sony likely wouldn’t include a Blu-ray drive as standard. It would probably be sold separately.

  13. This design is a sleek blend of the PS4 and PS5. I’m really impressed—it reminds me of the Xbox One X, which is still my favorite console design. It’s just a slim box packed with so much potential. That’s what a game console should be.

  14. This is a really cool concept!

    I’d love to see a limited edition version with a transparent plastic shell, similar to the classic Nintendo 64 consoles. It would be great to see the internal components.

  15. It’s a cool concept, but Sony can’t use this design now because you could sue them, and they definitely won’t pay you for it since they’re known for being frugal.

  16. It’s smart to notice that the next design will likely be more angular. Each series has alternated between angular and curved designs, and you’ve clearly picked up on that pattern.

  17. This is a great concept, but I’m concerned it could easily lose balance in the vertical position. I’d prefer something compact that fits under my monitor, similar in size to a Mac Studio or Xbox Series S, without needing an extra stand for vertical use.

  18. This design reminds me of the PS4 Slim, which I consider the best console design ever made, so that’s a big compliment.

    However, the disc drive size seems a bit unrealistic, and I’m not sure if they’d leave an empty cavity in the inevitable digital version.

    It’s refreshing to see a fan concept that’s actually cool and well thought out.

  19. This design looks much better than the PS5. It’s beautiful and makes perfect sense given the pattern: the PS2 and PS4 were clean and linear, while the PS3 and PS5 were curved and overdesigned.

  20. This is a great design! I prefer it over the curvier version, which I find a bit awkward. Your concept is more stylish and fits well with the PS4 aesthetic.

  21. Looks cool, but it reminds me of a PS5 scaled down to 100%. It’s a nice design, though I expect it will be bulkier to accommodate the graphical improvements expected from a new console generation.

  22. This design looks amazing. However, considering the size increase from the PS4 to the PS5, I imagine the PS6 might end up taking up an entire room, like computers from the past.

  23. Cool design. I’m looking forward to seeing the first leaks, starting with the devkit and possibly even the retail box, though that’s less likely. The PS5 devkit is my all-time favorite console design, and I’d love to have it as a PC case.

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