لقد كانت تطورات المظهر في سلسلة راتشيت وكلانك مذهلة. على الرغم من أن الإصدار لعام 2016 بدا رائعًا بالفعل، إلا أن Rift Apart حقق مستوى شبه غير مصدق من الدقة. لعب النسخة الخاصة بالكمبيوتر بتمكين كامل لتقنية تتبع الشعاع كان يشبه الدخول مباشرة إلى فيلم من إنتاج بيكسار. مع هذا الاتجاه، يمكن للمرء فقط تخيل ما قد تقدمه الإدخال التالي - خاصة إذا وصلت مع جيل جديد من الأجهزة مثل PS6. التحسن الرسومي من عام 2016 إلى عام 2021 كان يشبه تحسينات عائلية متعددة تم ضغطها في خمس سنوات فقط، مما يثير أسئلة مثيرة حول مدى استيعاب السلسلة وجمالها البصري الذي قد يصل إليه.
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أذكر عندما لعبت الجزء الأخير على جهاز الكمبيوتر بالإعدادات القصوى، شعوري كان حرفياً كأنني داخل فيلم رسوم متحركة من إنتاج بيكسار! هذا التطور البصري المذهل خلال خمس سنوات فقط يجعلني أتساءل: إذا كان هذا هو مستوى الجودة الذي وصلنا إليه مع PS5، فماذا يمكن أن تقدم لنا الأجزاء القادمة مع الجيل القادم من الأجهزة؟
It will depend on what new features the PS6 offers.
I expect they’ll continue using Ratchet & Clank as a console seller, likely through a bundle that includes both the console and the game. This would help Insomniac secure enough funding to sustain the franchise.
أذكر عندما لعبت الجزء الأول على PS2 وكيف كانت الرسومات بسيطة مقارنة بما وصلنا إليه اليوم. وصفك للقفزة البصرية بين 2016 و Rift Apart كأنها عدة أجيال في خمس سنوات صحيح تماماً، خاصة مع التتبع الكامل للأشعة على الحاسوب الذي جعل المشاهد سينمائية حقاً. أتساءل كيف سيكون شكل السلسلة على الجيل القادم من الأجهزة، هل تعتقد أنهم سيضيفون تفاعلاً أكبر مع البيئة المرئية المذهلة؟
أتفق تماماً مع فكرة أن القفزة البصرية بين 2016 و Rift Apart كانت مذهلة، خاصة مع التتبع الكامل للأشعة على الحاسوب الذي جعل المشاهد تبدو كفيلم حقيقي. شخصياً، عندما شاهدت اللعبة على شاشة 4K لأول مرة، توقفت لثوانٍ لأنني ظننتها مقطع دعائي مُصمم وليس لعباً فعلياً. هل تعتقد أن هذا المستوى سيكون المعيار الأساسي لألعاب البلايستيشن 6 القادمة؟
I’m not too concerned about graphical fidelity. I’d really like to see the PS2 and PS3 titles released on PC.
That said, the next game will likely look amazing.
To be honest, I thought Tools of Destruction looked amazing for its time, but the new games have raised the bar so much that it now almost looks like a PS2 game.
A Crack in Time still holds up well in my opinion. Of course, those are older generation games, but Insomniac has always made great use of current technology.
So yes, I believe the next installment will also be visually incredible.
Graphics are the least important aspect of a game.
Most Ratchet and Clank fans would likely agree, but that seems beside the point in this specific discussion.
You’d be fine if we went back to PS2 graphics?
I’m currently replaying Deadlocked.
All the Ratchet & Clank games have aged gracefully and still look incredible today. I’d like to see more focus on gameplay mechanics, especially spaceship exploration that’s more fleshed out.
I’d actually prefer the older style. The new Ratchet feels bland and lifeless compared to the beautiful art direction of the PS2 games. While it looks gorgeous on PS5, nothing really stands out—it just feels like another Pixar animation rather than having its own unique flavor and style.
Yes, it’s not the graphics—it’s the art style.
It will likely be Qwarktastic. I’m not too concerned about the graphics, however.
Jim Ward has retired.
The remake and Rift Apart don’t look that different. Rift Apart is essentially a tech demo to showcase the PS5’s performance, loading times, and the DualSense’s adaptive triggers.
I’d take the 2016 Ratchet and Clank’s graphics if it meant more content. While Rift Apart is one of the most visually stunning games ever, I felt it lacked content compared to other entries in the series, including the 2016 game. That was my biggest disappointment with Rift Apart. The 2016 game sold extremely well and was fairly priced at $40 at launch, while Rift Apart cost $70 due to its high production values.
I’d gladly accept the graphical quality and art style of A Crack in Time if it meant more content and games. I know development crunch is harmful, and we’ll never see the same output as the PS2 or PS3 era, but they could at least port the games to PS5 as a bare minimum.
I’ve been waiting for those games to be ported for a long time. The Jak trilogy has been available on PS4 for ages, and the Sly trilogy was just added recently.
It’s surprising they haven’t released more games, aside from Size Matters and Secret Agent Clank. They’re sitting on the easiest money.
I’d be happy with another Ratchet and Clank game regardless of how it looks.
I miss the PS2 and PS3 era when we received multiple Ratchet and Clank games per console. It’s disappointing that we now only get one game per generation.
I understand. A remaster collection would help fill the gap while we wait. Either way, we’ll get a great game eventually—I just hope it doesn’t go open world.
This mindset is what worries video game companies. Continuously raising expectations with each new release isn’t sustainable, which might be why we never got Half-Life 3.
I hope it does.
The leap from 2016 to 2021 felt more like a multi-generational jump to me.
I strongly disagree with that. The transition from PS4 to PS5 seems like the smallest generational leap so far. Faster loading times are really the only immediately noticeable improvement.
This has to be bait. Do you really not think the leap from the 2016 to the 2021 Ratchet and Clank was huge?
I’ve wondered how many people share this view, since I knew they must exist.
It’s a generational improvement, not multi-generational. You can compare both running at 4K on PS5.
Compared to other generational leaps, this one is the least impressive. Rift Apart does look better, but I wouldn’t call it mind-blowing.
I actually prefer less detail in games. I don’t need to see every individual fur on Ratchet’s model or the intricate details on Clank. I’d rather developers focus on what one of the creative directors for the original game mentioned in a behind-the-scenes video: they weren’t competing to show off polygons or create a flashy look, but to make a fun game everyone could enjoy in a wacky universe.
I want less time spent on minor details that only look impressive in trailers and more attention given to the world, characters, style, and overall feeling. The PS2 games remain popular and hold up well today precisely because of this philosophy. Similarly, A Crack in Time is beloved not for its graphics, but for its story and innovative gameplay elements like space travel.
While I appreciate beautiful graphics and was impressed by Rift Apart’s visuals, what truly matters to me are the characters, story, and gameplay.
Ratchet looked best in the PS2 games.
Many longtime gamers in this subreddit seem to reminisce about their youth, but I doubt we’ll ever return to the era of PS2 graphics.
I expect it will look similar to Rift Apart, perhaps slightly improved, but I don’t anticipate a major leap in graphics.
Rift Apart was the first PS5 game where I used photo mode extensively. The detail is incredible, and I’m not sure how much better next-gen graphics can get. We might be surprised, but the improvements may be minimal. It will undoubtedly look better, but the difference might not be significant.
The PS6 may not be significantly more powerful, but it should make development easier for studios. This could allow for more varied content like additional levels or enemy types. I’d love to see snow environments and more diverse enemies in the next installment.
The new games look great, but they feel much more empty than the original games.
I had the same thought. With so much set dressing, all the secrets had to be marked on the map, which takes away from the concept of a “secret.”
The expanded map item has been a feature since 2002. You unlock it later in the game, allowing you to return and collect any missed secrets.
They should focus less on graphics, since the visuals are already top-tier, and more on replayability. I’d love to see more sidequests and optional RPG elements added.
I hope the next game features more enclosed and linear levels like the PS2 titles. I’m tired of the emphasis on large open maps.
I agree. I bought Rift Apart on sale for PC, and while it’s gorgeous, it feels smaller and shorter than almost every other game in the series.
The campaign length is similar to the other games in the series.
I enjoyed the game, but I didn’t play New Game+. It satisfied my Ratchet & Clank craving, though I didn’t find it as replayable as other titles.
The graphical leap probably won’t be as significant this time, since it’s hard to imagine how the visuals could improve much further. We’ve already matched and exceeded the CGI cutscene quality from A Crack in Time, and Rift Apart’s facial animations were the most expressive yet. I expect the main focus will shift to implementing new gameplay mechanics. It’s likely they’ll reintroduce the open ship segments from A Crack in Time, but in a fully 3D format. We’ll have to wait and see—it will probably be another two or three years before we get a preview.
They can do that, but I hope we don’t go open world. I know I’m in the minority on that. Rift Apart came close to it on some planets.
I’m fine with some planets having open segments like Gaspar or Savali, as long as others maintain classic level designs. I also really enjoyed Cordelion—it felt like a classic Ratchet & Clank level with branching paths and hidden secrets. If they continue this approach in the next game, just on a larger scale, I’d be happy.