Review

ألعاب PS6 الحصرية: ما الذي سيُطلق أولاً؟

  • Updated December 23, 2025
  • Georgia Alexander
  • 51 comments

بناءً على التعليقات الأخيرة من رئيس ماليات سوني، يبدو أن عددًا كبيرًا من الألعاب ستكون متعددة الأجيال خلال السنوات الأولى من دورة حياة PS6. هذا يطرح السؤال: ما هي أول عنوان حصري حقيقي للجيل التالي لـ PS6؟

قد تشمل المرشحين المحتملين *Marvel's Spider-Man 3*، والتي يمكن أن تلعب دورًا رئيسيًا في بيع النظام، على الرغم من أن موعد إصدارها قد يتم توجيهه حوالي عام 2030 لمنح قاعدة مستخدمين كافية إذا تم تسعير الجهاز بشكل أعلى. أما الاحتمالات الأخرى فهي مشروع جديد من Sucker Punch أو استمرار لـ *Astro Bot*. ومع ذلك، هناك عدة ألعاب مرتقبة - مثل *God of War* القادم، و *Horizon*، و *Heretic Prophet* المزعوم من Naughty Dog، و *Ratchet & Clank*، و *Bloodborne 2*، وسلسلة *Gran Turismo* القادمة - من المرجح أن تكون إصدارات متعددة الأجيال. وذلك لأن استوديوهات تطويرها كانت هادئة نسبيًا في السنوات الأخيرة، مما يشير إلى أن مشاريعهم القادمة ستصل قبل إطلاق PS6 أو في مراحل مبكرة من دورة حيويته. وبالتالي، قد لا تظهر أول لعبة حصريّة حقيقية لـ PS6 حتى حوالي عام 2030. ما هي ألعاب الاستوديوهات الثالثة التي تعتقد أنها يمكن أن تلعب هذا الدور؟

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51 Comments

  1. قراءة هذا جعلتني أتذكر انتقالي من بلايستيشن ٤ إلى ٥، حيث كانت معظم الألعاب متاحة للجهازين. يبدو أن سوني تكرر الاستراتيجية مع الجيل القادم كما ذكر المقال حول تصريحات رئيسها المالي. شخصياً، أتوقع أن لعبة مثل “سبايدر-مان ٣” ستكون الدافع الأقوى لي لشراء البلايستيشن ٦ فور نزولها، خاصة إذا قدّمت تجربة لا يمكن تحقيقها على الإطلاق على البلايستيشن ٥. هل تعتقد أن استراتيجية الألعاب المشتركة بين الأجيال ستؤخر حقاً من ظهور ابتكارات حقيقية تستغل قدرات الجهاز الجديد؟

  2. Based on the mentions, I expect all of these games will be available on PS5, including the next Gran Turismo. The key difference will be path tracing, which will set PS6 apart from PS5 titles.

    For me to consider buying a PS6, I’d need confirmation of full support for PSVR2 or any potential PSVR3.

    A Steam Machine with built-in VR support, compatible with existing and future PC VR games, would be more appealing. I’m mainly interested in playing Assetto Corsa Rally in VR.

      1. You’re missing out on the best real driving simulator. The original Assetto Corsa, which you can get for very little on Steam or PSN, is truly something special.

        You’ll experience your steering wheel in a completely different way. The force feedback is so well done that you can feel the car much better, making other racing games seem dull by comparison.

        This is just with the default settings on the vanilla edition, not even the heavily modded PC versions. Assetto Corsa is life.

  3. The PS4 is still receiving games, and the PS5 will likely continue to get releases for most of the PS6’s lifespan. At this point, if developers were to release a PS6-exclusive game, they would risk losing money at launch.

  4. I agree that console generations are becoming less distinct, much like PC gaming where hardware upgrades happen gradually rather than in clear generational leaps.

    I remember being amazed by earlier console transitions—the jump from NES to SNES with its vibrant 16-bit colors, or SNES to N64 introducing 3D gaming. The shift from PS2 to PS3 was especially striking with the move to HD.

    Now, cross-generation releases blur the lines for years. It’s hard to predict what will define a PS6-era game—whether it’s native 4K at 60fps, 120fps gameplay, or something else entirely. I think it will be more of a personal experience: you’ll know it when you play it.

    1. Native 4K without upscaling is an inefficient use of resources. If the base resolution is sufficient—such as 1440p to 1600p—upscaled images can appear identical to native 4K, and they include built-in anti-aliasing. In contrast, achieving a smooth native 4K image requires even more processing power.

      This is why GPU development is focusing more on machine learning and ray tracing rather than rasterization. Raster performance has reached a point of diminishing returns, where increasing compute units yields minimal real-world visual improvements.

      The visual leap for the PS6 will likely come from path tracing. Expect path-traced graphics at upscaled 4K and 60 FPS, which will significantly enhance lighting and shadow effects compared to the PS5. While geometric detail has nearly peaked—especially with technologies like Nanite—lighting remains a key area for improvement, with plenty of room to grow.

    2. I agree—it’s similar to the shift from load times to instant loading. That truly felt next-generation. Beyond frame rate improvements, I’m not sure where else we can expect that feeling.

      I don’t want to hear about “100x the detail” either. I can’t even notice the pores on character models as it is.

    1. You’re saying none of these are good except for the Marvel game? Heretic Prophet is a new IP, and Sucker Punch’s upcoming game will likely be a new IP as well.

    1. As a PS6 game, I think it would be “The Last of Us All in One Remake,” where they remake the games again and combine them into a single 200GB game that covers the entire story from start to finish.

  5. Cross-gen gaming will likely become more common next generation for several reasons. I doubt we’ll see native PS6 games at all.

    The rumored handheld PS6 is said to be essentially a portable PS5, operating with settings similar to the new power saver mode. You can’t market a handheld as having full library support and then abandon it when it becomes inconvenient.

    The PS6’s price is expected to be extremely high, far exceeding the PS5 Pro, making it unaffordable for many users.

    Regarding game engine scalability, if cross-gen games have taught us anything, it’s that engines are becoming increasingly adaptable. By the time the PS6 launches, developers will still be supporting lower-spec hardware like the Switch 2.

  6. I hope we see a completely new IP that appeals to both adults and kids, similar to what Knack did when the PS4 launched, but with more mature or serious content.

    1. It’s time for Knack 3! Mark Cerny has been waiting for hardware with the power of the PS6 and PSSR V3 to bring it to life. I can definitely see it happening.

      A new IP in the style of Ratchet & Clank or Knack, with a slightly more mature take on Astro, would be fantastic. As for which studio could handle it, Media Molecule (known for LittleBigPlanet) is already working on something new.

      1. I’m not familiar with the studios, but I enjoyed the Infamous series on PS3. I didn’t finish Second Son, and Ghost of Tsushima—is that by Sucker Punch? They make good games.

        Now that you mention it, I’d love to see the next generation launch with an updated version of Resistance. I really enjoyed that trilogy on PS3 and was disappointed there wasn’t a PS4 version.

        1. A new Resistance game would be genuinely great. Sony could use a shooter in their lineup, but they may have given up. A new Resistance or Infamous game would make the console a day-one purchase for me.

          1. I’m looking for games like Ratchet and Clank, Resistance, and Infamous that feature engaging weapon systems without being too childish like Knack or overly serious like Call of Duty or Battlefield. I prefer linear, single-player experiences that showcase the console’s capabilities, with solid stories that strike a balance—not as bleak as The Last of Us but not as lighthearted as LittleBigPlanet. That middle ground would be perfect for me.

    1. The Ratchet game was likely canceled. While it appeared in the leaked Insomniac roadmap, the same leak mentioned upcoming PlayStation layoffs, which did happen months later. Insomniac’s former head, Ted Price, stated that if layoffs affected the studio, smaller projects like Ratchet would be canceled to prioritize staffing for larger ones. Since Insomniac was indeed impacted by the layoffs, the cancellation seems probable.

  7. It’s unlikely there will be a true next-generation leap.

    Sony is planning a PS6 handheld, and part of their confidence in releasing it comes from the expectation that the PS5 will serve as the baseline for the entire PS6 generation. Since the handheld will run scaled-down versions of PS6 games, there’s little reason to exclude the PS5 from multiplatform support.

    There are no major technical barriers preventing PS5 versions. The SSD and decompression chip are fast enough—unlike the PS4’s hard drive. The Zen 2 CPU is capable, unlike the outdated Jaguar cores from the PS4. RAM is sufficient at 12.5GB for games; developers can simply reduce resolution and other settings.

    For example, Spider-Man 3 is scheduled for 2028 according to the Insomniac leak, and it will have a PS5 version.

    There may still be some full exclusives for the PS6 or PS6 handheld, but that would likely be a deliberate sales strategy—encouraging players to upgrade—rather than due to technical limitations. Even then, such titles probably won’t appear until several years into the generation. Sony will monitor hardware sales closely. If the PS6 sells well despite cross-generation releases, there may be no need for forced exclusivity.

    The cross-generation period for the PS5 (2020–2024) provided Sony with enough data to evaluate the value of exclusives and determine the best path forward.

    1. That’s an interesting point, and I agree. Mark Cerny mentioned they’re focusing more on AI rather than just improving hardware specs.

      I’m not entirely sure how PSSR works, but there’s likely a reason it’s not available on the base PS5. I think that will be a major selling point for the PS6.

      Without a doubt, there will be PS6 exclusives just for the sake of driving sales. I expect that around 2030. The question is, what kind of game could that be? It would have to be significant enough for Sony to feel confident people will buy a PS6 specifically for it.

      They might also be willing to take a hit in sales if people don’t upgrade immediately, or perhaps they’ll wait until PS6 sales reach a certain threshold before releasing those exclusives.

      1. Stronger machine learning and ray tracing capabilities represent better specifications.

        There’s a difference between working harder and working smarter. Rasterization has reached significant limits in improving visual fidelity and performance. We’re seeing diminishing returns where more silicon delivers increasingly smaller real-world performance gains. The path to substantially better graphics and performance lies in dedicated hardware targeting areas with the greatest impact on visual advancement, which explains the strong focus on ML and RT silicon.

        PSSR isn’t available on PS5 because the console’s GPU doesn’t incorporate the full RDNA2 feature set, specifically missing INT8 machine learning support. We observed similar issues when FSR4 was backported to older RDNA architecture. While fully featured RDNA2 cards can run it (with higher performance costs compared to RDNA4 GPUs), one particular RDNA2 PC GPU that also lacks INT8 support showed severe FSR4 glitching with strobe effects. The same limitation will apply to the base PS5.

    1. Returnal and Astro Bot benefit significantly from the PS5. Demon’s Souls and Ghost of Tsushima also see improvements, particularly in load times. Many games simply perform better on the PS5. It’s puzzling when people claim these could run on the PS4, as the older console would struggle with excessive fan noise, overheating, and lengthy load times.

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