Review

PlayStation 6: آخر جيل من الكونسولات التقليدية؟

  • Updated December 20, 2025
  • Takeo Kasai
  • 51 comments

مع استمرار تطور تقنية ألعاب السحابة، يتساءل الكثير ما إذا كان جهاز PlayStation 6 قد يمثل الجيل الأخير من وحدات التحكم المنزلية التقليدية. على الرغم من المكاسب غير القابلة للإنكار في سهولة الوصول التي توفرها خدمات السحابة، لا يزال عدد كبير من اللاعبين مترددين في قبولها كشكل رئيسي لألعاب الفيديو. بالنسبة لهذه اللاعبين، تخدم ألعاب السحابة بشكل أفضل كميزة إضافية بدلًا من استبدال الأجهزة المادية. تكمن الجاذبية في امتلاك وحدة تحكم مخصصة متصلة مباشرة بالشاشة التلفزيونية - خيار بسيط ومحلي يوفر تجربة تشغيل فوري. هذا التفضيل يتناقض مع الاتجاهات المستقبلية المحتملة مثل أنظمة Xbox من نوع الكمبيوتر الشخصي أو منصات تعتمد تمامًا على السحابة، مما يؤكد في المقابل قيمة ألعاب وحدات التحكم التقليدية بدون تأخير.

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51 Comments

  1. In a way, but I don’t think the experience will be much different. Gaming hardware has shifted from the early 3D era, when arcade machines and consoles actually had more powerful 3D rendering capabilities than consumer PCs.

    In recent generations, console pricing and the cost of comparable GPUs have become much more similar. High-end GPUs still outperform consoles and cost significantly more, but for comparable models—like a 5060 Ti versus a PS5 Pro—the price gap is smaller than ever.

    Eventually, it may no longer make sense to invest in semi-proprietary GPU chipsets for consoles. Instead, I think they’ll resemble systems like Alienware, using some proprietary components while adopting non-proprietary GPUs. They’ll still have their own custom OS, but they’ll likely integrate with platforms like Steam. And, despite what dedicated fans on either side may think, Game Pass will probably come to PlayStation machines.

    The goal is to maximize the consumer base. Creating a budget-friendly machine that lets PC players keep their existing libraries would strongly encourage them to buy into your console ecosystem.

  2. بصراحة أتفق مع فكرة أن الألعاب السحابية لن تحل محل الأجهزة التقليدية قريباً، خاصة بعد تجربتي مع التأخير في الألعاب سريعة الوتيرة مثل ألعاب القتال. جهاز البلايستيشن المتصل مباشرة بالتلفاز يضمن لي تجربة سلسة دون قلق من مشاكل الاتصال، وهذا ما أعتبره جوهر المتعة في الألعاب. هل تعتقد أن الشركات ستستمر في تطوير أجهزة تقليدية بمواصفات عالية رغم تقدم الخدمات السحابية؟

  3. I’ll go where the hardware is. I don’t like the idea of paying for super fast internet to stream games, dealing with queues, server outages, time limits, and so on.

  4. Both Nintendo and Sony are thriving due to the success of their hardware, software, and services. Without the two-year COVID supply restrictions, the PS5 would have easily outsold the PS4 by now.

    This is also the first time in five years that any PS5 model has been discounted, and according to Sony, the discount will last through the end of the year. It will be interesting to see how many units they sell during the holidays.

    The only console maker struggling with hardware is Microsoft. So for Sony and Nintendo, the answer is no. For Microsoft, it’s yes.

  5. It’s unlikely. Microsoft can more easily transition into the PC space since they already dominate that market with Windows. Sony will likely stick with home consoles because it keeps users within their ecosystem.

  6. The concept of plug-and-play gaming without delays has been outdated for some time. Even my PS4 was frustrating because I frequently had to install updates before playing. Nowadays, you also have to consider settings like performance mode. It’s slightly less cumbersome than PC gaming, but still an inconvenience.

    That said, Nintendo will undoubtedly continue producing consoles as long as there’s consumer demand. As long as Nintendo remains in the market, other companies like Sony will likely follow suit.

    The design and functionality of future consoles may evolve, and the distinctions between platforms are becoming less clear—consider the Steam Machine as an example. This trend has been developing for years.

    Regardless of the form they take, the ability to simply turn on a console and start playing will probably remain a desirable feature for the foreseeable future.

  7. Probably not. People have been predicting the end of traditional consoles since the first Steam Machine, then Stadia, and even earlier with OnLive. Cloud gaming has improved and is playable now, but it’s still nowhere near reliable enough to be the only way to play games.

  8. I believe consoles will remain for a long time, and I doubt the PS6 will be the last. However, rising technology costs could make cloud gaming a better value than owning a console, potentially making it one of the final generations. Microsoft seems to have shifted focus from consoles, with the next Xbox likely being a PC-like device at PC pricing, similar to Steam Machines. Sony doesn’t have a PC platform to transition to, so they may continue with consoles or become a third-party publisher.

  9. While services like GeForce Now could replace consoles for many games, latency will always be an issue for certain titles. Additionally, internet reliability remains a problem in North America—mine drops several times a week, even in a central area of a midsized city.

  10. The PS6 might be the last traditional console for a long time, but not because of cloud gaming. It’s more about the rising costs of improving processor performance without significant returns.

  11. This generation will likely be the last for traditional consoles. I wouldn’t be surprised if the PS6 doesn’t include a physical disc drive at all. It might be available as an optional accessory you purchase separately.

    Sony, like Microsoft, aims to build an ecosystem and storefront similar to Steam. Their goal is to sell games directly, reducing reliance on retail stores and physical copies as much as possible. The PS6 will be an interesting console when officially revealed, but the leap from the PS5 may disappoint many gamers, as it will likely be minimal at best.

  12. No, there will always be demand for something more affordable than a PC to play games on, without needing to troubleshoot compatibility between components like graphics cards.

  13. Probably not, unless the PS6 sells poorly. The real question is what would replace consoles. PCs aren’t cheap and are only getting more expensive due to shortages, corporate greed, and demand from AI and data centers. The barrier to entry for PC gaming is rising, which concerns longtime enthusiasts—it’s an expensive hobby and not for everyone. Even something like the Steam Machine, which is closer to a PC, won’t appeal to everyone. Cloud gaming also has drawbacks, including rising costs, bandwidth throttling, internet fees, and the issue of leasing games. So far, nothing has matched the simplicity of a console for playing AAA games right out of the box. Mobile gaming exists but hasn’t made a significant impact on the AAA market. I’m less concerned about consoles disappearing and more worried about the state of the game industry as a whole, where corporate greed is at an all-time high, but the foundation seems to be crumbling.

  14. PlayStation has consistently pushed boundaries by offering more than just gaming. The PS2 included a DVD player and supported music CDs. The PS3 added a Blu-ray player, a web browser, and free online services. The PS4 focused on integrating social media and community features. However, the PS5 seems to struggle with innovation. If PlayStation aims to push boundaries again, evolving into a PC hybrid would be the next logical step.

    1. It seems likely. I recall when consoles had distinct features compared to PCs, such as hardware innovations like the Wii’s motion controls, the PS2’s DVD player, or the PS3’s Blu-ray capability. They also offered exclusive games like Halo 3 and MGS4 that weren’t available on PC. Nowadays, everything feels very similar.

  15. Traditional consoles will likely fade out, but niche retro-inspired consoles could emerge to cater to those who prefer physical media, similar to the Evercade.

    I believe consoles becoming less popular is a positive development. It could restore the special appeal they had in the 80s and early 90s. These future consoles probably won’t be produced by major companies like Nintendo, Microsoft, Sony, Sega, or Valve.

    The real question is: who will make them?

  16. No, as long as PlayStation hardware remains profitable despite increasing prices, it will continue to exist. However, if people stop buying hardware because it becomes too expensive or streaming becomes a viable alternative, PlayStation hardware could eventually cease to exist.

  17. The PS5 and Switch are the most profitable console generation for Nintendo and Sony, and the Switch 2 outsold the entire handheld PC market in just two months. Consoles are performing better than ever.

  18. Technology is converging, with PCs driving innovation while consoles have aimed to deliver those advances at an affordable price. However, capitalism is no longer keeping prices in check due to widespread monopolies that use their power to increase prices and profits.

    I believe the PS6 will be the last console that isn’t essentially a PC. Moving forward, everything will merge into a unified PC space where consumers choose based on budget and exclusive games.

    Linux is also shifting the conversation with its open nature. Additionally, AI’s demand for more RAM will drive a sea change, leading to video cards, systems, consoles, and phones incorporating massive amounts of memory to load and run models in real time.

    I look forward to large language models becoming the standard for NPC control, as they surpass pre-designed choices. Imagine conversing with NPCs using your own voice, without limited dialogue options—this is already possible.

    Overall, significant change is coming, and consoles will likely converge into this new direction.

  19. Sony should focus on releasing controllers and fully embracing PC gaming. They could also offer PlayStation Plus on Windows or develop a competitor to devices like the Steam Deck that runs on Linux.

      1. PS Studios is performing well and generating revenue from PC releases. Recent price increases also indicate that Sony is struggling with hardware and subscription costs. They should maintain some form of hardware for dedicated players while focusing on their most profitable areas.

        1. The real money comes from selling third-party games through the console. I don’t understand what PC gamers are thinking to be this misinformed. Just look at any quarterly report—PC gaming revenue is minimal compared to console earnings. The biggest earners are games like FIFA, Call of Duty, and Fortnite. If consoles shifted to a PC-like third-party model, they would lose players, similar to what happened with Xbox. Despite having strong online services from the start, Xbox still lost significant ground. Do people actually review factual data, or are they just relying on feelings and hopes?

  20. The PS1 had 500 exclusive games, while the PS5 only has 18. At this rate, I’m not sure there will even be a PS7, and if there is, it likely won’t be a traditional console.

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