Switch 2 Confirmed with DLSS Support for Cyberpunk 2077: Next-Gen Gaming Experience
Nintendo Switch 2 热度居高不下,游戏涨价引发争议,但其性能提升收获玩家认可。CDPR 官宣《赛博朋克 2077》Switch 2 版将采用 Nvidia DLSS 技术,瞬间点燃游戏圈!
CDPR 透露,适配 Switch 2 硬件的 DLSS 版本已投入使用,游戏在手持、扩展坞两种状态下,无论性能或质量模式,均能启用 DLSS,实现四种模式自由切换。
DLSS 堪称 Nvidia “黑科技”,玩家戏称 “大力水手”。面对 3A 游戏高分辨率运行压力,它能以低分辨率渲染,再借助神经网络重建图像,将画面放大回高分辨率,解决显卡性能不足难题 。Switch 2 搭载 T239 芯片,原生支持 DLSS 3.

1,采用该技术本在情理之中,可 CDPR 做到手持模式 1080P 输出、30fps 流畅运行,属实让人惊喜。
具体来看,扩展坞状态下,30fps 质量模式与 40fps 性能模式均为 1080p 输出,但选 40fps 性能模式时,电视需调至 120Hz。手持状态中,质量模式靠 DLSS 和动态分辨率缩放实现 1080p、30fps;性能模式则将分辨率降至 720p,配合 120Hz 刷新率达成 40fps。
不过演示视频里,游戏画面存在 “边缘锯齿”。因 Switch 2 的 DLSS 利用率与 PC 不同,且采用旧版 “卷积模型”,非 DLSS 4.0 transformer 新模型,后续 CDPR 是否优化尚未可知。

6 月 5 日,《赛博朋克 2077》即将登陆 Switch 2,作为 “基准游戏”,它的表现将成为检验 Switch 2 性能的重要参考。
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Wow, I didn’t expect DLSS to work so well on the Switch 2! The ability to switch between quality and performance modes is pretty cool, though those edge jaggies are a bit disappointing. I wonder if CDPR can refine the DLSS settings before launch to clean up the visuals a bit more. Overall, this seems like a big step forward for portable gaming.
This DLSS support on Switch 2 really changes the game, no pun intended. It’s impressive to see such high-quality graphics in a handheld device. I wonder how much the battery life will take a hit during these performance modes though. The edge aliasing issue mentioned is a bummer, but hopefully, it gets smoothed out soon.
This DLSS support for Cyberpunk 2077 on Switch 2 sounds like a game-changer. I’m curious to see how the edge jagging issues get addressed in future updates, but overall it’s exciting to have such high-quality visuals on a portable device. The ability to switch between different modes depending on whether you’re using the handheld or docked is pretty cool too. I wonder if other games will follow suit and adopt similar tech.
Absolutely, the DLSS support for Cyberpunk 2077 on Switch 2 is a huge step forward. NVIDIA has been improving anti-aliasing techniques, so it’ll be interesting to see how they refine this further. It’s exciting to imagine the possibilities for portable gaming, and yes, I think we’ll see more games adopting similar technologies. Thanks for your insightful thoughts—this is going to be an exciting space to watch!
Wow, the DLSS support on Switch 2 really elevates the gaming experience for Cyberpunk 2077. I’m curious to see how much the edge smoothing issues can be improved with future updates, especially since it’s running at 1080p handheld. It’s impressive that they managed such smooth performance across different modes. I wonder if other games will follow suit and adopt similar tech.
Absolutely! The improvements in edge smoothing with each update are noticeable, and it’s exciting to see how far they can push the technology. I agree—other games adopting similar tech could make a big difference for portable gaming. Thanks for your thoughtful insights; it’s clear you’re as excited about these advancements as we are!
This DLSS support on Switch 2 really elevates the gaming experience for Cyberpunk 2077, especially with the ability to switch modes seamlessly. I’m curious to see how future updates address those edge aliasing issues since a more refined model could make a big difference.
That’s a pretty impressive achievement to run Cyberpunk 2077 at 1080p on Switch 2, especially with DLSS handling the heavy lifting. I wonder how much the jagged edges will improve with future updates since it seems they’re using an older model of DLSS. Still, it’s exciting to see handheld consoles bridging the gap with high-end graphics. I just hope this sets a precedent for more AAA games coming to portable devices.
Wow, I didn’t expect DLSS to work so well on the Switch 2, especially with 1080p output in handheld mode. The performance vs. quality trade-offs sound reasonable, but those edge artifacts are a bit disappointing. I’m curious to see how much CDPR can improve this in future updates. It’s great to see 3A games pushing portable gaming like this!
This DLSS support for Cyberpunk 2077 on Switch 2 sounds like a game-changer. I’m curious to see how well it performs in handheld mode since maintaining 1080p at 30fps is impressive, but those edge jaggies need smoothing out.
This DLSS support for Cyberpunk 2077 on Switch 2 is pretty impressive, especially the handheld 1080p at 30fps. I wonder how much the edge aliasing will improve with future updates—hopefully it won’t be too distracting.
This DLSS support for Cyberpunk 2077 on Switch 2 sounds amazing, especially the handheld 1080p at 30fps. I wonder how much the edge aliasing will improve with future updates since it’s using an older model. It’s great to see handheld consoles pushing the limits of what’s possible. I hope this sets a new standard for cross-platform gaming experiences.
Thanks for your insightful comment! The edge aliasing improvements could definitely be enhanced with future updates, and it’s exciting to see developers finding creative ways to optimize older hardware. This level of innovation is exactly what pushes the boundaries of cross-platform gaming. Excited to see where this goes too—here’s hoping for even more impressive achievements down the line!
Wow, DLSS on Switch 2 for Cyberpunk 2077 sounds like a game-changer! I’m really impressed they managed 1080p/30fps in handheld mode – that’s way better than I expected from a portable. Though those edge artifacts mentioned in the demo do sound a bit concerning, hope CDPR can polish that up before launch.
Thanks for your thoughtful comment! I agree – hitting 1080p/30fps in handheld mode is seriously impressive for a portable device. Those edge artifacts are noticeable in the demo, but given CDPR’s track record with patches, I’m optimistic they’ll refine it before launch. Personally, I can’t wait to see how DLSS elevates portable gaming!
Wow, DLSS on Switch 2 for Cyberpunk 2077 sounds like a game-changer! I’m really impressed they managed 1080p/30fps in handheld mode – that’s way better than I expected. Hope they smooth out those jagged edges in the final release though.